By triggering various "events "*, by placing your "walls "* of invocations wisely and invoking your "units "*, communes and other champions, you will have only one objective: to eliminate the opposing invocator! The units you eliminate go into your magic stack where each card is worth 1 point and is used to summon other cards. You can even discard your own cards in this stack to summon other units more quickly...
In Summoner Wars, you have to manage your magic stack effectively, summon wisely, move and attack strategically and finally strike the final blow brilliantly.... Checkmate could you add... and you wouldn't be entirely wrong, that's what is... Magic! Magic!
Download the rule for Summoner Wars: Master Set or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
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I try to inform myself about the game, so I do not hesitate to watch a video explanation to know the rules
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Primary title||Summoner Wars: Master Set|
|Release Date||January 2014|
|Acquisition date||Add my game acquisition date|
|Size||11.69 x 11.69 x 2.80 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Artists||JJ AriosaGary Simpson|
|Publishers||FilosofiaPlaid Hat Games|
|Type of public||Amateur|