There are places where magic seems to emanate from the ground, corrupting everything it touches. Perhaps it is the consequence of some ritual of the necromancers, of a desecrated sanctuary, of a manifestation of supernatural forces or something else. Infected animals appear to be attracted to such places as butterflies to a flame. Zombies are almost immortal. Even worse, plagues like necromantic dragons sometimes make their den in such places. When this happens, nature itself seems to surrender to the zombie plague and all hope seems lost.
In any case until we pointed. As long as I have my say, there will be no rest for the damned.
Zombicide: Black Plague was funded on the Crowdfunding Kickstarter (See the campaign) platform on the 07 July 2015, the campaign lasted 28 days. 20,915 people helped funded the game, whose the amount requested was $125,000.00. Thanks to these 20,915 people the game could be funded up to $4,079,204.52, ~3,263.36%.
We bring to your attention the fact that this edition* is an extension of Zombicide: Green Horde ... + 1 more and therefore cannot be played alone.
* To be able to play it, you must have a copy of the game Zombicide: Green Horde ... + 1 more.
I am looking for the rule or a strategic guide for Zombicide: No Rest For The Wicked. Find the 3 files available. See all available files
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Primary title||Zombicide: No Rest For The Wicked|
|Release Date||January 2019|
|Acquisition date||Add my game acquisition date|
|Size||11.81 x 11.81 x 3.15 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Type of public||Passionate|
|Expansion for||2018 - Zombicide: Green Horde|
2016 - Zombicide: Black Plague