Combine tiles of identical shapes or colours. But if the rules are simple, victory requires tactical daring and a well thought-out strategy. The goal is to make lines of tiles of the same shape or colour (for example, a line of yellow tiles or a line of square tiles).
Each player starts by drawing 6 tiles at random. You can play as many tiles as you want in a row (1, 2 or even 6 tiles at once). You can pick as many tiles as you need to make sure you always have 6 tiles. With each move, the player scores as many points as there are tiles in the row (for example, if I play the 3rd and 4th tile in a row, I score 4 points). Completing a line of six tiles earns 6 points plus an additional bonus of 6 points (i.e. 12 points!). When a tile completes two lines (one horizontal and one vertical), points are scored in both directions.
Whoever has the most points at the end of the game has won.
Download the rule for Qwirkle: Édition Spéciale 10e Anniversaire or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 3 PDF files are available. See all available files
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Primary title||Qwirkle: Édition Spéciale 10e Anniversaire|
|Release Date||September 2020|
|Acquisition date||Add my game acquisition date|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Designers||Susan McKinley Ross|
|Type of public||Family|