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pdf https://cdn.1j1ju.com/medias/7d/83/3d-messina-1347-rulebook.pdf
In 1347, Genoese galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
6.03 Mo - In English 7.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/50/94/3d-18-holes-rulebook.pdf
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you'll be able to turn bad luck into the perfect shot.
14.82 Mo - In English 1.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/48/71-zombicide-mission-zf5-jour-28.pdf
On a réussi à fuir suite à l’invasion, c’était chaud. Maintenant on a besoin d’un plan et de matériel. Ned vient de retrouver les clés de son bunker….dans sa poche. Bref, on va essayer de récupérer toutes les provisions et les armes qu’il a cachées là bas, et nettoyer la zone pour s’y installer. En plus Amy et Phil veulent récupérer quelques « souvenirs ».
155.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/6f/03-memoire-44-le-guide-tactique-et-strategique-le-debut-dune-partie-commentee.pdf
Rappel : toutes les cartes sont montrées dans le sens de la carte, c’est-à-dire du point de vue des Alliés, qui est aussi le point de vue du lecteur.
1.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/88/11/3d-graal-rulebook.pdf
Graal is a discard game that is played in four rounds. To win a round, be the first to get rid of all your cards. To win the game, be the winner of the Tournament. The Grail also allows you to win the game if it is played as the last card...
3.27 Mo - In English 3.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d4/21/3d-uboot-tactical-guide.pdf
The idea behind UBOOT is to faithfully reproduce early WW2 submarine warfare, and the intention behind this guide is to walk you through the most basic aspects of U-boat operations. It is assumed that you have read and understood the rules by now.
1.44 Mo - In English 2.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/de/21-zicke-zacke-ran-an-die-federn-regle.pdf
En duel ou en équipes, affrontez-vous dans une course palpitante autour de la basse-cour. Pour avancer sur le parcours, retournez la tuile cachée qui correspond à l'image où se trouve votre ver de terre. Et hop, votre volatile s'envole vers la victoire...
1,018.22 Ko - In German 1,018.22 Ko - In English 1,018.22 Ko - In French 1.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/83/3d-tides-of-madness-rulebook.pdf
You take on the role of investigators trying to discover ancient knowledge —secrets beyohnd beyond the grasp of time … beyond the grasp of the human mind. You will contact mysterious cults, explore hidden locations, encounter horrific creatures, and learn unspeakable words. The horror of this knowledge may prove too much to bear for their weak minds, and some of you may be lost forever to madness!
638.02 Ko - In Englishpdf https://cdn.1j1ju.com/medias/63/57/3d-comment-jai-adopte-un-gnou-regle.pdf
Des dés pour raconter des histoires incroyables, dingues, folles, croustillantes…inoubliables !
231.19 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/66/7b-mascarade-lusurpateur-goodies.pdf
Usurper: The Usurper points at another player and announces what he or she believes is that player’s character. The player’s card is then revealed. If it’s indeed the character announced by the Usurper, the Usurper uses that character’s power as if it were their own.
698.70 Ko - In English 713.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/03/d3-catan-seafarers-rulebook.pdf
Standing on the coast, you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests.
4.86 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/2e/ba-chaudron-magique-regle.pdf
Nos apprentis-sorciers ont investi le laboratoire des sorcières. Aussitôt ils font chauffer le chaudron et regroupent leurs ingrédients magiques. Chacun consulte le Grand Livre de Sorcellerie et choisit les potions et les philtres à réaliser. Qui sera le plus habile et le plus rapide à les confectionner ?
911.13 Ko - In French