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pdf https://cdn.1j1ju.com/medias/46/0a/47-maeshowe-an-orkney-saga-rulebook.pdf
According to the Orkneyinga Saga, Jarl Rögnvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD 1150. In AD 1153, Jarl Harald Maddadsson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rögnvald found treasure there and that two of Harald’s men went mad. When the Victorians opened the tomb in 1861, they found runic graffiti demonstrating that...
3.58 Mo - In English 3.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7e/f4/f4-western-legends-blood-money-rulebook.pdf
To become a legend, it takes grit, cunning, and a little luck. Problem is, you ain’t the only one looking to make a reputation for yourself. So you have to be willing to risk it all, every hard-earned dollar, every drop of blood, to write your name across the face of history. Western Legends: Blood Money is the second large expansion for Western Legends. This expansion requires both Western Legends...
4.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ee/d6/6b-sweet-monster-rulebook.pdf
Aim of the game: Sweet Monster is a memory and deduction game with double-sided tiles. Each roll of the dice gives a monster/sweet combination that matches one of the tiles. The aim is to find it.
4.20 Mo - In English 4.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/6e/74-sherlock-holmes-consulting-detective-jack-the-ripper-west-end-adventures-rulebook.pdf
As early as 1888, in The Sign of Four, Wiggins had become a young man, and his group of Baker Street Irregulars had doubled. “They go everywhere, see everything , hear all that is said,” declared Holmes. Wiggins had become a vital collaborator to the world’s greatest consulting detective.
6.09 Mo - In English 6.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/cb/bb-great-western-trail-second-edition-rulebook.pdf
America in the 19th century. You are a rancher in the very far west who wants to make their fortune delivering the best cattle to the East. Buying the most valuable cattle and delivering them to Kansas City’s train station is the best way that you know to get closer to your goal. Chicago, Philadelphia, New York; the further the train will bring your cows, the more money you’ll make!
14.12 Mo - In Englishpdf https://cdn.1j1ju.com/medias/38/ab/7c-halloween-rulebook.pdf
It’s Halloween; time to haunt those poor, unfortunate humans who think the holiday is all fun and games. Just wait until you unleash your Ghosts upon this small town! Use your wits and knowledge to summon Ghosts, move them around town, scare people, and even fight other Ghosts, because only one of you can claim the title of the scariest Demon Lord of all …
3.21 Mo - In English 3.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/05/b7-sierra-west-rulebook.pdf
In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.
4.79 Mo - In English 7.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e6/c8/91-paladins-of-the-west-kingdom-rulebook.pdf
Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to...
2.71 Mo - In English 7.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/ff/66-architects-of-the-west-kingdom-age-of-artisans-rulebook.pdf
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares...
864.94 Ko - In English 2.72 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ce/d1/86-western-legends-ante-up-rulebook.pdf
As the territories expand Westward, untold fortune awaits those eager to write their name across the face of history. Some will become legends with a revolver in hand, while others will gamble their way to infamy. Black smoke rises as the locomotive draws near. Out there on the cloudless horizon, a town called Buzzard Gulch is calling you.
4.37 Mo - In English 9.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/42/9e/b3-battles-of-westeros-rulebook.pdf
Unfurl the banners of the Great Houses of Westeros. To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros all follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle.
3.56 Mo - In English 3.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/ed/87-the-lord-of-the-rings-the-card-game-the-flame-of-the-west-rulebook.pdf
We must press our Enemy, and no longer wait upon him for the move. See my friends, when I had mastered the Stone, I learned many things. A grave peril I saw coming unlooked-for upon Gondor from the South that will draw off great strength from the defense of Minas Tirith. If it is not countered swiftly, I deem that the City will be lost ere ten days be gone.
4.30 Mo - In English