Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/1a/c6/e7-alien-wars-rulebook.pdf
Not so long ago, in a galaxy not so far away, little green men, armed to the little white teeth, merrily vaporized one another in great blaster battles to see who gets the privilege to invade… EARTH! MemoWars is a droll game for anyone, combining skill, tactics, and memory.
341.51 Ko - In English 338.67 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3e/e9/46-titanium-wars-regle.pdf
En s’aventurant dans les Limbes, à la lisière de la galaxie, des explorateurs ont découvert une nouvelle forme d’énergie : le Titanium. Les premières expérimentations ont révélé qu’il permet de repousser les limites de la technologie, et qu’il ouvre également de nouveaux champs aux capacités humaines.
12.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c6/7c/4b-titanium-wars-confrontation-rulebook.pdf
Confrontation is the fi rst expansion for Titanium Wars. The confl ict has spread to the ends of the universe. New factions have joined the war, and alliances are forming. Thanks to the new Versus play mode, two new play options are available to you: You and an ally take on a team of two opponents, or face off against a single enemy in an epic duel.
7.04 Mo - In Englishpdf https://cdn.1j1ju.com/medias/55/b8/10-warehouse-51-rulebook.pdf
The year is 2038. After decades of borrowing money from China, Japan, Russia, Brazil, and the rest of the world, the USA finally went bankrupt. In a last attempt at raising some money, the federal government has decided to auction its most secret treasures: the artifacts and relics gathered during its years of wealth and power, stored in the well guarded Warehouse 51.
711.50 Ko - In English 699.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ab/e9/3f-star-wars-armada-learn-to-play.pdf
It is a period of civil war. The galaxy’s star systems are dominated by the crushing might of the Galactic Empire. Its dreaded Star Destroyers have terrified countless worlds into submission. Despite this threat, a small but determined Rebel Alliance has formed to oppose the Empire. From hidden bases, Rebel commanders lead fleets on daring raids to defend against the threats of bombardment and blockade.
5.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/10/ee/c8-star-wars-armada-rules-reference.pdf
This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players how to play the game. Players should first read the Learn to Play booklet in its entirety and play the learning scenario, using this Rules Reference booklet when necessary.
327.41 Ko - In Englishpdf https://cdn.1j1ju.com/medias/94/4b/d3-warhammer-fantasy-roleplay-liber-fanatica-volume-i-the-character-compendium-rulebook.pdf
The Liber Fanatica were born in the WFRP2 playtest forums, where playtesters could meet, co notes and talk to the designers (who sometimes even talked back, but spent most of their time designing the game). Put a hundred and sixty playtesters together in a virtual room, give them a set rules to talk about and you’ll be amazed by the results.
1,019.65 Ko - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/6f/00-warhammer-fantasy-roleplay-liber-fanatica-volume-i-the-perilous-arts-rulebook.pdf
There are different ways to approach combat in RPGs. The WFRP rules describe a combat that is very tactical, with mechanics telling the players what they can do, when they can do it and which precise effect their choices have. This style of combat is suited to the use of miniatures, which can be moved around like chess-pieces.
719.51 Ko - In English 710.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0d/f7/22-warhammer-fantasy-roleplay-a-day-late-a-shilling-short-rulebook.pdf
The great Twin-Tailed Comet, a portent tied to both Sigmar and the Empire, has been seen in the sky. To some, it is a sign of hope. To others, the harbinger of doom. Tensions rise, as the effects of a ruthless winter and poor harvests are felt across the Empire – villages and farms find it harder than ever to scrape by, and supplies for the Empire’s constant war efforts dwindle ever lower.
2.20 Mo - In English 22.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/fb/c0-warhammer-fantasy-le-jeu-de-role-fiche-personnage.pdf
Warhammer Fantasy: Le Jeu de Rôle Fiche Personnage.
349.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/bc/07-iwari-rulebook.pdf
Humanity is in its infancy; living in scattered tribes in the Forest, Tundra, Coast, Glaciers and Desert. On Iwari, there are no teeming masses, no continent-wide civilizations. The tribes have left their ancestral homelands to explore the vast uncharted territories, encountering other fellow tribes and exchanging knowledge, culture and wisdom.
4.30 Mo - In English 636.98 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e6/96/7f-unlock-star-wars-rulebook.pdf
In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can be played before reading the game rules. Just follow the setup instructions as indicated below: Place the start card (with the title of the adventure) in the center of the table, with its text faceup.
24.30 Mo - In English 21.52 Mo - In French