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pdf https://cdn.1j1ju.com/medias/f0/23/ea-zombicide-campaign-three-little-wishes.pdf
At the beginning, Survivors are looking to get some relief for minor inconveniences when they hear about people trapped in a prison nearby. After they save this tiny community, they find there’s a doctor among them. He is willing to help them if they clean out and plunder the infested mall nearby.
1.17 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/bf/92-zombicide-mission-a01-a09-and-a27-a46-and-a48-a50.pdf
We are lost. We had lots of zombies behind us, ammunitions were running low... We panicked, and here is the result. We have no idea where we are. Neither do the zombies running after us, but it's not like we can’ t find zombies anywhere. We’d better calm down. Then we will explore the area to find food, weapons and a map. With method and a little luck, all is going to be fine.
11.14 Mo - In English 12.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5d/b4/b4-zombicide-mission-c01-c65.pdf
Your survivors are getting low on supplies and looking to stay alive. Wanda and Amy mentioned checking out an apartment they both lived in. The problem is that it's the largest apartment in the city. However, the risk is worth the reward. Josh and Ned think the place could be loaded with supplies. Phil and Doug believe it's crowded with zombies. Wanda remembers leaving the key to the apartment in...
21.85 Mo - In English 32.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/77/53/96-zombicide-mission-e01-and-e02.pdf
The streets are crowded with zombies. Moving around is getting tricky. We decided to use the subway tunnels. The nearest entrance is closed, but we think we can find the key somewhere in that maintenance building. Let’s hope we don’t meet the controller...
415.17 Ko - In English 4.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/f9/f3-zombicide-black-plague-campaign-places-of-interest.pdf
Some places in the region have been deserted since the zombies came. Nobody goes there, ever. Most of the time, these places draw too much attention from the necromancers or have become the houses of angry monsters or are heavily barricaded. What keeps ordinary people at bay is terribly appealing to survivors. So it’s time to take a tour of these “places of interest” and see what we can find there:...
1.79 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/c3/52-zombicide-black-plague-campaign-the-fire-god.pdf
It all began when Father Tucker came out with a bright idea, or so it seemed. “What’s the best way to destroy a bunch of zombies? he said. Fire! Fire can destroy even the most nightmarish Abomination. Do you remember the temple of fire we purged on our quests for forlorn places*? Well, it’s not my regular parish, but if we could pass an alliance with the Fire God to destroy our mutual zombie foes,...
3.32 Mo - In English 1.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/14/2e-zombicide-black-plague-quest-b1-b31.pdf
Locating a necromancers’ lair is not an easy task, and we may remember this one for a while. The cabal living here consorts with dragons. They are somewhere in the vicinity, and they’ve set vile wards to protect their haven. These are dragon bile pools, triggered by black magic as soon as anyone comes too close.
13.83 Mo - In English 7.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c1/5e/4f-zombicide-invader-gaming-night-1-deep-breath.pdf
There is something wrong with the ventilation system. The base we valiantly fought for against the Xenos is slowly turning into a suffocating oven. The air itself reeks of mold. The maintenance network shows the Xenos overran our friends at the oxygen generator, and are now using it for their own benefit. We must react as quickly as possible or we’ll die a slow and painful death!
2.04 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f0/88/9d-zombicide-invader-mission-m1-m14.pdf
We’re locked inside with no Oxygen tanks left! Our only hope is remote controlling the Bot outside to get the last Oxygen tanks from the other station!
4.00 Mo - In English 2.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1d/9c/db-zombicide-2nd-edition-rulebook.pdf
Zombicide is a cooperative game where 1 to 6 players take the roles of Survivors battling Zombies controlled by the game itself. The theme is about fellowship, heart-pounding action, and reaching victory against impossible odds. The game’s goal is to choose a Mission and complete its objective, killing as many Zombies as possible.
21.53 Mo - In Englishpdf https://cdn.1j1ju.com/medias/79/42/4e-zombicide-2nd-edition-washington-z-c-rulebook.pdf
Where were you when the zombie invasion began? Of course I remember it. We were in Washington, D.C. We didn’ t know each other yet, we were ordinary people, leading ordinary lives. We were consumers, with a job and bills. Bricks in the wall. But as we soon discovered, destiny is never written. You are the artist. All you need, sometime, is a little push.
7.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/56/eb/4c-zombie-teenz-evolution-rulebook.pdf
Chased out of the school, the zombies have established a base in the sewers, and are wreaking havoc throughout the town! The time for hiding is over... you must find the 4 ingredients to prepare an antidote that will bring the zombies back to their human form!
6.92 Mo - In English 6.94 Mo - In French