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pdf https://cdn.1j1ju.com/medias/9d/8a/5a-tambuzi-leclair-frappera-le-dernier-regle.pdf
C’est la sécheresse dans la savane. Une chaleur insupportable règne depuis des semaines. Une seule chose reste à faire : pour plaire au dieu du temps Tambuzi, les animaux décident de l’honorer et de lui présenter une danse de la pluie autour du grand rocher vert.
3.54 Mo - In German 3.54 Mo - In English 3.54 Mo - In Spanish 3.54 Mo - In French 3.54 Mo - In Italian 3.54 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/98/96/13-alhambra-the-viziers-favor-rulebook.pdf
“Winning the Vizier’s favour” is a module which allows the normal order of play to be interrupted for a special move: the purchase of a building tile. But this has its price.
365.11 Ko - In English 365.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fc/8a/86-keltis-neue-wege-neue-ziele-rulebook.pdf
This expansion to Keltis introduces a new game board with different relationships between the paths and the colors. Player pawns move about the different color paths. At the end of the game, pawns score points based on how far they have advanced.
64.51 Ko - In English 220.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/61/11/b1-egizia-rulebook.pdf
Egizia lasts for 5 rounds. In each round, the players can increase the strength of their construction crews, add new quarries or fi elds, take Nile and sphinx cards, and cooperate in the building of king‘s graves, obelisks, pyramids, and temples. The goal is to collect points. Players can earn points immediately for building and points at the end of the game from the sphinx cards.
6.42 Mo - In English 2.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/27/bc/26-egizia-shifting-sands-rulebook.pdf
The air wavers in the a ernoon heat as the sun beats down on the smooth waters of the Nile. e Pharaoh has sent down an edict to you, his best builders. He requires monuments, not just one, but ve glorious monuments in his name so that he will be remembered throughout all of time. e builder whose work most pleases him shall be given riches, fame, and honor beyond all imagining.
5.31 Mo - In English 2.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/62/45/ea-les-aventuriers-du-rail-map-collection-2-switzerland-regle.pdf
Cette feuille de référence a pour but de vous présenter les nouvelles règles de la carte de la Suisse. Attention, il est indispensable que vous connaissiez déjà les règles de la carte nord-américaine (pour les mécanismes de base).
1.65 Mo - In Danish 1.65 Mo - In German 1.65 Mo - In English 1.65 Mo - In Spanish 1.65 Mo - In Finnish 1.65 Mo - In French 1.65 Mo - In Italian 1.65 Mo - In Dutch 1.65 Mo - In Norwegian 1.65 Mo - In Swedishpdf https://cdn.1j1ju.com/medias/30/52/83-zertz-rulebook.pdf
Strange … A board that gets smaller and two players playing with the same marbles … In the beginning you will have to get used to it, but once you do, you will find out that there are many ways to get the game under control. Play the right marble at the right place at the right moment, and you will be leading the dance!
1.08 Mo - In English 475.03 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/9f/88-zero-rulebook.pdf
In clockwise order players swap one card from their hands with a card from the pool. Each player aims to score as few points as possible at the end of the round. If a player succeeds in achieving a ZERO (i.e. a hand with zero points) the round ends immediately.
86.54 Ko - In English 240.87 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ae/e8/da-save-patient-zero-regle.pdf
À chaque tour, les équipes choisissent un outil parmi ceux encore disponibles, en le donnant face cachée à Savvy. Chaque carte Outil ne peut être utilisée qu'une seule fois. Le jeu se poursuit jusqu'à ce qu'une équipe ait trouvé l'antidote composé de 3 molécules sur les 25 possibles. Une partie dure entre 6 et 8 tours.
708.37 Ko - In German 708.37 Ko - In English 708.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/44/6f/98-toto-le-super-zero-regle.pdf
Découvrez le jeu de cartes Toto le super zéro de Bayard jeux, un jeu de bataille inversé où vous devrez vous débarrasser de vos cartes en ayant les moins bonnes notes. Dictée, Calcul, Histoire et Gym, vos cartes représentent des personnages avec des notes dans chacunes des matières et bien sûr l'appréciation de la maîtresse. Choisissez la discipline et la carte qui vous permettra de ne pas remporter...
310.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d0/a5/30-zero-a-100-regle.pdf
Si plus d’une équipe atteint cet objectif lors de la même manche, chaque équipe à égalité annonce ce qu’elle pense être la réponse à sa dernière carte Question. Chaque équipe révèle ensuite sa carte : l’équipe la plus proche de la réponse l’emporte. En cas de nouvelle égalité, partagez la victoire !
745.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/df/31/50-shinkansen-zero-kei-rulebook.pdf
In Shinkansen: Zero Kei, players take on the role of its builders. They will take charge of constructing this historic railway line and all its corresponding stations. They can also help the Olympic venues in their preparation for the Games. The player who proves themselves to be the most efficient in their role will be declared the winner.
4.78 Mo - In English 2.85 Mo - In French