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pdf https://cdn.1j1ju.com/medias/23/24/9e-dreamscape-rulebook.pdf
Lost in your sleepless nights, wandering for a way to take back control of your dreams, your mind eventually rambles and brings you to the edge of an unexplored world, where landscapes moves continuously. Eager to discover what lurks in those mysterious places, you decide to dive into them in a sort of lucid dream experience and find the key of a peaceful night.
1.90 Mo - In English 2.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/92/ff/fb-santa-maria-rulebook.pdf
Place the Common Board in the middle of the table, and then place 3 blue dice per player (e.g. 9 dice in a 3 player game) above it. Any remaining blue dice are returned to the game box.
3.52 Mo - In English 202.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4c/1e/25-the-mind-rulebook.pdf
All players form a single team. In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members must put down all their cards in increasing order in the centre of the table on an open stack, one after the other. For example (4 players, level 1).
541.31 Ko - In English 868.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/16/69/5b-dream-on-rulebook.pdf
The mind is a weird place. I mean, you should know, since you’re the psychic forces swirling around in there! Your human thinks about such strange things all the livelong day.
1.38 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fd/83/3d-tides-of-madness-rulebook.pdf
You take on the role of investigators trying to discover ancient knowledge —secrets beyohnd beyond the grasp of time … beyond the grasp of the human mind. You will contact mysterious cults, explore hidden locations, encounter horrific creatures, and learn unspeakable words. The horror of this knowledge may prove too much to bear for their weak minds, and some of you may be lost forever to madness!
638.02 Ko - In Englishpdf https://cdn.1j1ju.com/medias/4e/79/56-micropolis-rulebook.pdf
Each player takes a Foundation tile and places 5 Soldiers on it. e soldiers here form that player's army.
957.39 Ko - In Englishpdf https://cdn.1j1ju.com/medias/86/b0/7e-hannibal-hamilcar-rulebook.pdf
HANNIBAL & HAMILCAR is a two-player game based on the First and Second Punic Wars between Carthage and Rome. One player is the Romans and the other is the Carthaginians.
1.93 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/0d/96-laeropostale-rulebook.pdf
It is with great pleasure that the Pierre Georges Latécoère foundation has supported the project for this game about the adventure of the Latécoère lines and the Aéropostale. For the first time, a game is born about this historical period.
4.56 Mo - In English 3.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/b8/27-secrets-rulebook.pdf
Secrets is a secret identity game. The action takes place in the 1960s. Players are either members of the CIA or KGB, or Hippies. Team affiliations can sometimes change during the game and must always be kept secret.
2.11 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c1/e3/4a-doctor-panic-rulebook.pdf
You’re a medical team in the most reputable hospital of the region. Your goal is to save the patient who has just been admitted to the emergency room before the time runs out!
4.35 Mo - In English 4.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/43/8b/55-mascarade-rulebook.pdf
Each player has one face-down Character card. During the game, the players will swap characters and no one is ever sure of the card they have in front of themselves!
2.72 Mo - In English 1.61 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/78/82/21-ghost-stories-rulebook.pdf
Many fell, putting an end to the reign of terror of Wu-Feng, Lord of the Nine Hells. The funerary urn housing his ashes was buried in the cemetery of a village in the Middle Empire. Years have elapsed, and the cursed legacy has been forgotten by the living.
587.51 Ko - In English 618.98 Ko - In French