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Forbidden Island Rulebook

pdf https://cdn.1j1ju.com/medias/14/2b/51-forbidden-island-rulebook.pdf

Forbidden Island was the secluded retreat of an ancient mystical empire known as the Archeans. Legend has it that the Archeans possessed the ability to control the Earth’s core elements – fire, wind, water, and earth – through four sacred treasures: The Crystal of Fire.

964.38 Ko - In English 1.17 Mo - In French

Forbidden Desert Rulebook

pdf https://cdn.1j1ju.com/medias/ad/a0/6f-forbidden-desert-rulebook.pdf

Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that’s rumored to be powered by the sun. Moments before arriving at your destination, an unexpected sand storm forces your helicopter to make a crash landing.

1.26 Mo - In English 3.84 Mo - In French

Sagrada Rulebook

pdf https://cdn.1j1ju.com/medias/ec/47/7d-sagrada-rulebook.pdf

You are an artist competing with fellow artists to create the most beautiful stained glass window in the Sagrada Familia. Your glass pieces are represented by dice, which have a color and a shade - indicated by the values on the dice (the lower the value the lighter the shade).

2.50 Mo - In English 3.21 Mo - In French

Rise to Nobility Rulebook

pdf https://cdn.1j1ju.com/medias/83/78/a2-rise-to-nobility-rulebook.pdf

In this magical land of heroes, villains, and adventurers, a fragile peace has been brokered between the Five Realms. Five years have passed since the evil Lord Dranor escaped from The Cavern Tavern.

4.66 Mo - In English 13.03 Mo - In French

Ghosts Rulebook

pdf https://cdn.1j1ju.com/medias/a6/f5/62-ghosts-rulebook.pdf

Dare to enter the Haunted House of Ghosts. You will find ghosts of all kinds there, some more frightening than others. Keep calm and know how to use the ectoplasm to your advantage to scare your opponents. If the ghosts become too intrusive, use the mirror effect to send them back to your neighbor or use the mist to hide.

56.02 Ko - In English 165.40 Ko - In French

Korsar Rulebook

pdf https://cdn.1j1ju.com/medias/db/cd/2f-korsar-rulebook.pdf

Relive the days when the seas were infested with corsairs, pirates, and buccaneers. A time when merchant vessels faced great danger trying to return to port safe and sound with their cargos.

32.37 Ko - In English 79.04 Ko - In French

1775: Rebellion Rulebook

pdf https://cdn.1j1ju.com/medias/a7/4a/15-1775-rebellion-rulebook.pdf

The year is 1775. The American colonies have begun to stockpile arms and organize militia in outrage over new taxes imposed upon them by Great Britain. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun!

2.28 Mo - In English 4.23 Mo - In French

Quartermaster General Rulebook

pdf https://cdn.1j1ju.com/medias/38/e0/59-quartermaster-general-rulebook.pdf

Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender!

4.05 Mo - In English 5.60 Mo - In French

Bobby Sitter Rulebook

pdf https://cdn.1j1ju.com/medias/ac/7b/18-bobby-sitter-rulebook.pdf

A game of observation and speed for 2 to 6 players, age 5 and up, created by Jean-Marc Courtil and illustrated by David Revoy.

389.09 Ko - In English 388.42 Ko - In French

Pit Rulebook

pdf https://cdn.1j1ju.com/medias/2a/6a/f6-pit-rulebook.pdf

Pit is a game about real-time trading for 3 to 13 players. Players score points by winning rounds. Rounds are won by being the first player to trade cards until you have put together a complete set of nine identical cards.

21.78 Ko - In English 138.80 Ko - In French

Tadaaam! Rulebook

pdf https://cdn.1j1ju.com/medias/37/ca/7f-tadaaam-rulebook.pdf

Tadaaam! (Tadaaah!) is a game for the whole family in which you’ll draw, as a team, a word without knowing how your partner has drawn! Your goal is to make the other players guess what your final drawing represents to win points! The player with the most points after 5 game turns wins.

114.53 Ko - In English 116.42 Ko - In French

Alien Artifacts Rulebook

pdf https://cdn.1j1ju.com/medias/1f/ae/2d-alien-artifacts-rulebook.pdf

Alien Artifacts is a science fiction card game in which your faction aspires to explore strange new worlds, discover great and powerful Technologies, and construct mighty fleets to vanquish the alien forces which threaten your very existence.

2.73 Mo - In English 4.90 Mo - In French

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