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pdf https://cdn.1j1ju.com/medias/57/1d/e1-lords-of-scotland-rulebook.pdf
The throne of Scotland lies empty and the clans fight each other to lay claim to it. As a Lord of Scotland, you are gathering the loyalty of clans by showing your prowess in battle. Gather enough support and you will be able to claim the throne and be crowned king.
700.96 Ko - In English 974.29 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fb/ba/46-monster-my-neighbor-rulebook.pdf
One player is the monster, others may be hunters. How can you tell who is who? As the cards keep getting exchanged, the identity of the monster remains vague. In one turn you can be a hunter trying to capture the monster and in the next moment you might become the monster escaping the hunters!
412.78 Ko - In English 632.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8f/7e/8f-parade-rulebook.pdf
The parade has started in Wonderland. Everybody is dressed up, the streets are decorated, excitement is in the air. Let’s find more people to join the parade. You are one of the organizers of the parade and are constantly trying your best to encourage people to join. If only the people already taking part didn’t leave so early…
620.98 Ko - In English 1.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/d7/bc-seafall-rulebook.pdf
In SeaFall, you lead your province in a campaign to become the Emperor of your world. You’ll play many individual games in this campaign, during which you will earn points, called glory. Glory is recorded in two ways: game glory (your score during an individual game) and campaign glory (your overall score for the campaign).
36.55 Mo - In English 27.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/bf/7d-sun-and-moon-rulebook.pdf
All cards are shuffl ed well and provided as a covered stack. Each player draws 5 cards from the stack and keeps them in hand. The youngest player begins and puts one card down. Game play is then continued clockwise one after the other.
976.98 Ko - In English 4.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/00/d4-tales-of-arabian-nights-rulebook.pdf
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell!
3.00 Mo - In English 10.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4b/d2/52-targui-rulebook.pdf
Before the Touareg were pacified by the French early this century, their weapons consisted of a large shield, a sword, spears or a lance, a dagger and a rifle. One of the most characteristic features of the Touareg is the litham or tagalmust, worn only by the men. This is a strip of cotton several metres long. which is wound round the head and covers the face.
50.33 Ko - In English 1.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/44/3a/7a-the-battle-at-kembles-cascade-rulebook.pdf
Looking up at the night sky, west of Cassiopeia, you will find Kemble’s Cascade. It is an apparent straight line of more than twenty stars that creates a colorful waterfall across the vault of heaven. The legend tells that deep inside the asteroid clusters of Kemble’s Cascade, ancient fearsome Titans guard alien secrets and potent minerals.
4.14 Mo - In English 6.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fe/19/3f-traders-of-osaka-rulebook.pdf
During the Edo period, higaki kaisen (trading ships) transported materials to Edo (now Tokyo), the center of political power in Japan. There, Fudasashi (brokers) would await the shipment of various specialty goods from Osaka, the mercantile center of Japan.
5.73 Mo - In English 6.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f4/75/98-tichu-rulebook.pdf
The cards, with their four suits (Jade, Swords, Pagodas, Stars), each of 13 values, correspond to a “normal” bridge deck. The ace is the highest in each suit and the 2 is the lowest. The 10 ranks between the 9 and the jack, as in most card games. Four extra cards expand the deck to 56 cards: the Dragon, the Phoenix, the Hound, and the Hemp-Sparrow (or Mah Jong).
75.95 Ko - In English 880.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b8/24/86-haleakala-rulebook.pdf
1 Island board divided into 6 segments, each containing a Fishing Boat space in the water, a Beach space, a Grassland space, a Forest space, a Mountain space, and a Crater space (listed going inwards) 1 Scoring board with a card display 1 wooden Fishing Boat 4 wooden Lava stones.
466.01 Ko - In English 1.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/89/cb/e8-machi-koro-rulebook.pdf
You’ve just been elected Mayor. Congratulations! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories, and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery, and a single die.
5.23 Mo - In English 3.02 Mo - In French