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pdf https://cdn.1j1ju.com/medias/b5/8d/f4-narabi-rulebook.pdf
In this card game inspired by the mysterious stones of Japanese gardens, you will have to work together to use the effects of the cards to your advantage. This is a cooperative game: you will have to work together to put the numbers in the right order (clockwise or counter-clockwise), using as few moves as possible.
942.07 Ko - In English 863.13 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c0/62/50-sneaky-cards-rulebook.pdf
Idea for this card is to go to as many people/places before it is completely worn out, and to track its every movement.
25.06 Ko - In English 41.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/92/5d/7c-blank-rulebook.pdf
BLANK is the fast and fun interactive card game you customise with every win! As you play, you will create new rules and card efects, making your copy of BLANK totally unique.
1.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d1/80/3b-color-clash-rulebook.pdf
The objective of Color Clash is always (except for the solitaire games), to score the maximum number of tiles by finding matching colors between the Clash Tiles' three different Attributes.
3.00 Mo - In English 664.19 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/33/0e/19-8bit-box-goodies-rulebook.pdf
When playing with this tile, game set up is modified slightly. Replace step on page 6 of the rulebook with the following text: Take the 12 Track tiles, as well as the Goody Track tile, and make sure that they all have the correct side for the number of players facing up. Shuffle them and place them in a stack next to the Progression board.
3.63 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2e/44/c2-pillars-of-the-earth-the-card-game-rulebook.pdf
Across 5 hands of 9 or 10 tricks each, the players try to collect their own craftsman, suitable building materials, and other positive cards. Using their craftsmen players convert the building materials they have gained into victory points. The player who scores the most points wins the game and is the best master builder.
42.65 Ko - In English 39.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/da/8f/bc-the-pillars-of-the-earth-builders-duel-rulebook.pdf
England in the 12th Century. The players slip into the roles of Prior Philip and Bishop Waleran. Philip wants to build the most beautiful cathedral in England. Waleran plans to build a powerful castle. Both players must erect their building as fast as possible.
1.19 Mo - In English 380.10 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/14/8e/33-edenia-rulebook.pdf
Tis saying might have been true if there had been any grass left on Arridis. Tis planet, located in the constellation of Aries, was once covered with green pastures to the great joy of every sheep. Alas, after continually pigging out, there is hardly any blade of grass left for the sheep to eat, and unfortunately, they are no gardeners.
3.78 Mo - In English 3.73 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/cf/4b-forbidden-sky-rulebook.pdf
Your flying machine is about to dock at a secret power platform that floats 7,000 feet above the ground. As you descend, you catch a glimpse of a rocket poking out of the fog. If your team can power this rocket, you’ll be able to blast off with the hope of finally finding the Archean’s long-lost civilization. In order to succeed in your mission, you will have to explore the platform and wire together...
5.36 Mo - In English 5.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/bb/04-criss-cross-rulebook.pdf
Once players have mastered the game, they may choose to play the advanced version of Criss Cross! The game plays exactly the same, with the following changes: A Notice that the diagonal line of boxes that runs through the middle of the grid is highlighted. In the advanced game, players also score this line of symbols (as well as each column and row as usual). The score for the diagonal line is scored...
522.89 Ko - In English 199.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2a/9b/dc-magic-mandala-rulebook.pdf
This game of fascinating beauty gives you the opportunity to create different mandalas using only one set of 3 double-sided coloured discs. Turn over, stack and rotate the discs to copy the mandala onto the card. Stack, turn and you're done!
209.04 Ko - In Englishpdf https://cdn.1j1ju.com/medias/09/c7/eb-shy-monsters-rulebook.pdf
asymmetric bluffing game, in which a player builds a dungeon and his opponent tries to escape from it. The Dungeon Master leads a band of shy monsters, but he will have to respect their favourite places in the dungeon, otherwise they will not attack the Hero. As for the latter, he must decipher properly the dungeon’s structure to escape from it alive.
1.47 Mo - In English 1.48 Mo - In French