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pdf https://cdn.1j1ju.com/medias/48/eb/2f-fabled-fruit-rulebook.pdf
Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits came in vivid colors with the sweetest tastes. And the best part was the fruits could be squeezed and mixed into the most delicious juices.
793.43 Ko - In English 3.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/f7/a0-mage-knight-board-game-complete-rules-reference.pdf
Prepare. a. Flip Day/Night Board. b. Reroll mana dice (reroll black/gold until half show basic colors). c. New Unit offer. i. Discard to corresponding decks. ii. Deal new equal to players + 2. iii. If no core tiles deal regular only, else alternate first Elite and then Regular.
408.52 Ko - In Englishpdf https://cdn.1j1ju.com/medias/1f/7b/38-mage-knight-board-game-rulebook.pdf
The Mage Knight board game puts you in command of one of the four powerful Mage Knights to explore (and defeat) an isolated territory of the Mage Knight universe under the control of the Atlantean Empire.
6.77 Mo - In English 8.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/33/0b-last-heroes-rulebook.pdf
Use as many Weapon decks as the number of players. Shuffle and deal 12 Weapon cards to each player. In turn order, each player chooses 2 Weapon cards from their hand, and places them in their Magazine.
18.58 Mo - In English 18.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/92/7e/34-memoarrr-rulebook.pdf
As you put the first coins in your pockets, the earth suddenly shakes. Apparently, Captain Goldfish hasn’t hidden his treasures on a volcanic island for nothing. Lava flows into the sea and wraps the island in dense steam clouds.
2.51 Mo - In English 1.84 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/13/98-feelings-rulebook.pdf
Feelinks is the result of many discussions which started with these issues: How can we improve the way we live together and how can we understand and acknowledge others with all of their differences? What are the roles of emotions in our lives? How can we help to express these emotions without judgment?
4.54 Mo - In English 4.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e0/e9/61-piratoons-rulebook.pdf
Self-control and speed will allow you to recruit the most efficient crew and assemble the fastest, most extraordinary and beautiful ship.
3.73 Mo - In English 3.79 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/08/0e/b2-coimbra-rulebook.pdf
It is the Age of Discovery and Portugal’s largest cities are prospering: Lisbon, Porto, and especially Coimbra with its famous university.
14.85 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c0/24/a0-small-islands-rulebook.pdf
Since the beginning of time, humans have lived in harmony on the coast of the Great Continent. Hostile fauna & flora prevented any exploration of the inland. Gradually, clans have turned to the sea and acquired new knowledge regarding nature, Sun & wind.
4.41 Mo - In English 4.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e0/90/0c-hanamikoji-rulebook.pdf
After both players have performed 4 actions, the game proceeds to Phase 3. Both players reveal the card under their Secret markers, and place this card on their side next to the corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha.
1.19 Mo - In English 71.23 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/49/75/2a-fleet-commander-ignition-rulebook.pdf
Many centuries have passed since mankind discovered gravitic currents. Sustained by their power, new empires have risen far away from their worn cradles. Their power has become terrifying, their resolve and strength unwavering and their imperialistic ambitions limitless.
1.56 Mo - In English 4.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/67/81/e9-fleet-commander-genesis-rulebook.pdf
Centuries have passed since humanity first harnessed gravitational waves. Riding on these waves, new empires have risen far from their worn-out cradle. Their power has become terrifying, their self-belief unshakeable and their ambitions seemingly limitless.
1.54 Mo - In English 1.55 Mo - In French