Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/83/31/8f-million-dollar-script-rulebook.pdf
Million Dollar Script takes place in a lavish Hollywood office. Through extensive market research, the studio has identified a perfect hero, an equally perfect villain, and the tried-and-true structure seen in every blockbuster of the past decades, guaranteed to make millions. But what the studio needs are the details.
2.53 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/18/56/6c-hallertau-rulebook.pdf
The Hallertau in Bavaria, Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850, when the Hallertau became what it is today. As chief of a small Bavarian village in the Hallertau, your objective is to increase its wealth and prestige in the eyes of the world. To achieve this, you will...
33.03 Mo - In English 13.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3b/2a/88-origins-first-builders-rulebook.pdf
1. Place the Main board in the middle of the table. 2. Place all Resources (Gold, Wisdom, Food, and Stone) next to the Main board to form a common stock 2A. For a game of 2/3/4 players, leave 2/1/0 Citizen dice of each color in the game box. Place the remaining Citizen dice next to the Main board 2B. 3. Shuffle the Bonus Action tiles, and place one at random under each Encounter Site on the Main board...
4.73 Mo - In English 5.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/84/86/f0-kingdomino-duel-rulebook.pdf
Roll the dice, choose the ones you want, and put them together in pairs to create your dominoes. Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells which will allow you to rule without having to share. Kingdomino Duel is a completely independent game which preserves the essence of the...
1.60 Mo - In English 660.62 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2b/06/71-kingdomino-origins-rulebook.pdf
In Kingdomino Origins, help expand your tribe by bringing fire to your different regions using erupted lava! Gather together your natural resources: mammoths, fish, flint and mushrooms... to recruit fearless cavemen to grow your tribe and hunting territory!
2.89 Mo - In English 2.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/ae/58-anti-monopoly-rulebook.pdf
The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.
169.03 Ko - In English 595.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dd/f8/0a-monopoly-arcade-pac-man-rulebook.pdf
Note: With no coin inserted, the unit goes to sleep. With a coin inserted, the unit goes to sleep after 5 minutes of inactivity. To reset the unit at any time, press and hold for 5 seconds until you see four flashing zeros and hear music. No data is lost until a reset occur.
811.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ad/d9/a3-risk-rulebook.pdf
In the classic “World Domination RISK®‘” game of military strategy, you are battling to conquer the world. To win, you must launch daring attacks, defend yourself on all fronts, and sweep across vast continents with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world is within your grasp, your opponent might strike and take it all away!
450.54 Ko - In English 1.67 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9d/11/22-risk-2210-ad-rulebook.pdf
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle...
671.13 Ko - In English 3.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/82/64-risk-legacy-rulebook.pdf
We’re doing something different with Risk Legacy. This is a game where the choices you make in one game end up affecting future games, where actions have consequences, where you shape the history of your world. We’re going to ask you to write on your game, to mark it, put stickers on it, and even to throw away parts of it. In fact, that’s how the game works. What you’ll end up with is a game that...
4.08 Mo - In English 2.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/7e/70-risk-rulebook.pdf
There are three rule sets: Basic Training, Command Room and World Conquest. Basic Training is an introduction to the new Risk rules and includes a pre-existing setup for 3, 4 or 5 players. Command Room adds a randomized setup and rewards for achieving objectives. Both Basic Training and Command Room end when a player controls three objectives. World Conquest is an updated version of the classic Risk...
2.20 Mo - In English 493.08 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/49/b5/8a-risk-the-lord-of-the-rings-rulebook.pdf
A new version of Risk, with the following differences: The map is of Middle Earth, and the tokens represent armies of that fictional world. You play either good or evil. Leaders, missions and sites of power have been added. The One Ring acts as a timing mechanism, when it leaves the board, the game ends. Components for the "Two Towers edition" (Trilogy edition has 90 per army).
1.60 Mo - In English 2.95 Mo - In French