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pdf https://cdn.1j1ju.com/medias/8a/1b/8c-make-n-break-rulebook.pdf
Before playing for the first time, carefully punch out the scoring chips from the board. Shuffle the deck of building plans and place it face-down in the middle of the table. Place the scoring chips and building blocks next to the draw deck. Space should also be reserved for a card discard pile.
41.34 Ko - In English 10.34 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bf/de/10-make-n-break-mini-rulebook.pdf
For stable construction, playing on a flat surface is recommended. Use paper and pencil to record the scores. Shuffle the cards and place them face down in the middle of the table. The youngest player will start the game as the architect. Place the bricks in front of them and the deck to one side so that it can be reached comfortably. The player on their left will be the timekeeper - the die is used...
7.94 Ko - In English 4.80 Mo - In German 4.80 Mo - In French 4.80 Mo - In Italian 4.80 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/04/ab/8c-incubation-rulebook.pdf
The world has become a very different place in the last 12 months, since the greatest discovery of the century. At the top of the highest mountains on Earth, brave explorers have discovered a cave containing nests of gigantic colored dragon eggs! Over the past year, incubating these eggs has become a golden opportunity as the most talented breeders make a fortune.
1.64 Mo - In English 1.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/e5/df-tiny-epic-quest-rulebook.pdf
A world at peace has been torn apart by the opening of chasms across the land. Goblins spew forth from the underworld, pouring into the sacred mushroom grottos and destroying eons of ancient knowledge and magic. To end this, you must venture forth on an epic quest!
4.52 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/20/22/8d-tiny-epic-defenders-rulebook.pdf
After the Great War (depicted in Tiny Epic Kingdoms), many of the shattered factions of Aughmoore looked for something to cling to; one final hope before the last of their races would fall into decline, gone and forgotten in whispers of legend.
6.20 Mo - In English 6.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/90/64/2d-dancing-eggs-rulebook.pdf
Who will be able to pinch the most eggs and collect lots of points? It won’t be so easy as the eggs are bouncing boisterously about and continuously change their owner … and also, as soon as somebody drops one of their eggs, the game is over.
243.51 Ko - In English 57.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/10/67-princesse-au-petit-pois-dans-son-lit-a-bascule-regle.pdf
Paola, la princesse au petit pois, est bien fatiguée mais elle n’arrive pas à s’endormir. Ce soir, son lit de princesse vacille dans tous les sens : un petit pois serait-il caché en dessous ? Paola pourra peut-être mieux dormir si elle empile dans son lit quelques matelas, couettes et oreillers en plus.
1.95 Mo - In German 1.95 Mo - In English 1.95 Mo - In Spanish 1.95 Mo - In French 1.95 Mo - In Italian 1.95 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/71/8e/b1-new-frontiers-rulebook.pdf
After the invention of Jump Drive, every colony could expand to new worlds and dream of empire... In New Frontiers, players build space empires by developing technologies, exploring and settling worlds, producing goods, and trading these goods for credits or victory points. Can you build the most successful galactic empire?
4.00 Mo - In English 1.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/21/2f/4a-bosk-rulebook.pdf
Players grow their trees in the spring and score points for having the most majestic trees along each trail (row/column) in the summer. In the autumn, the wind blows and players cover the ground in leaves. When winter comes, players score points for having the most coverage in each region. The highest-scoring player at the end of the year is the winner.
7.71 Mo - In English 7.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/86/12-karuba-the-card-game-rulebook.pdf
On the legendary island of Karuba there are huge temples and valuable treasures hidden away deep in the jungle. You are the leaders of an expedition, and must skillfully plan the paths for your adventurers. You will only be able to collect all the treasures in the jungle and reach the temples if your adventurers don‘t block each other, and if you can do better than competing expedition leaders.
712.06 Ko - In English 793.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/44/3b/7a-karuba-rulebook.pdf
Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first!
1.14 Mo - In English 1.48 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e5/b4/28-spookies-rulebook.pdf
Are you brave? Of course you‘re brave! And it is precisely this bravery that you‘ll need if you want to pass the dare with the four friends Poppy, Kracko, Duffy, Hanja, and their dog Schnuffer. Many ghosts and other dangers are lurking in the old haunted house! The five friends delve deeper into the house, turn after turn, and it gets scarier the further you move toward the spooky attic!
622.17 Ko - In English 773.95 Ko - In French