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pdf https://cdn.1j1ju.com/medias/82/22/2b-welcome-to-your-perfect-home-chasse-aux-oeufs-guerre-atomique-regle.pdf
Pour cela, vous devrez utiliser les boucles présentes dans les nombres 0, 6, 8, 9, 10 et 16. Si vous inscrivez le bon nombre sur une maison, récoltez 1 œuf (avec 6, 9 et 16) ou jusqu’à 2 œufs (avec 0, 8 et 10). À la fin de la partie, gagnez 5/10/20/35 points si vous avez récolté 6/10/14/18 œufs.
527.99 Ko - In English 527.99 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fe/e4/0a-welcome-to-your-perfect-home-mode-solo-regle.pdf
La compagnie AAA (Alexis Allard Architects) est votre principale concurrente. Affrontez ses architectes afin de déterminer qui est le ou la meilleure. Les règles de base s’appliquent normalement avec les changements suivants...
1.33 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fb/c8/2e-in-the-palm-of-your-hand-rulebook.pdf
One player (Child) must “mime” memories depicted on the cards by using objects in the hand of another player (Grandfather), whose eyes are shut. The other players see only the mime, and must add additional Memory cards that seem to correspond to the mime. Grandfather opens his eyes and must find the right memories among all of the cards on the table.
1.82 Mo - In English 1.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/82/66/d6-smash-up-oops-you-did-it-again-rulebook.pdf
Each player selects two different factions to play with, and is considered the owner of the factions they choose, for gameplay purposes. Shuffle together your two factions to make a 40-card deck.
2.92 Mo - In Englishpdf https://cdn.1j1ju.com/medias/9b/07/f9-bluff-you-regle.pdf
Collectez les jetons en utilisant votre talent de détecteur de bluff ou bluffez vous-même vos adversaires pour récolter le plus de points en fin de partie. Placez les 6 jetons, par ordre croissant, au centre de la table, de la manière suivante: Le plus jeune joueur commence la partie, il incarne en premier le rôle du Une fois le tour achevé, le joueur suivant dans le sens horaire devient le du nouveau...
325.96 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d4/73/d9-off-your-rocker-rulebook.pdf
You need a psychiatrist! You and the rest of the group all share a quirky problem that is interfering with your lives, so you have gathered together and invited a psychiatrist to figure out what’s wrong. Will the psychiatrist be able to diagnose the problem, or will he end up just as crazy as you?
1.26 Mo - In English 530.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/55/96/c1-cover-your-assets-rulebook.pdf
Battle to become the first millionaire by collecting sets of assets. As you collect sets, you’ll stack them in front of you in an alternating pattern. Be careful: the exposed set atop your stack can be stolen with a matching asset or Wild card. If successful, the matching card joins the set. Because of this, every time a set is stolen by another player, it increases in value. Want to hold onto your...
1.17 Mo - In English 1.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/b3/db-coyote-rulebook.pdf
Once Coyote nearly drowned and lost all his belongings while crossing the river with his animal friends. Poor Coyote became very sad … and jealous. So he challenged the other animals to a game to win their possessions. Being an infamous Trickster, Coyote invented a bluffing game in which everyone has to lie, because nobody knows the truth. Rumor has it that the game was quite similar to this one!
1.48 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ba/d9/d4-matryoshka-rulebook.pdf
The Matryoshka, the famous Russian dolls, are the object of a cult among collectors, and this great exchange is the perfect opportunity to leave with the most beautiful collection. Will you be the most skilled negotiator?
1.78 Mo - In English 1.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/67/de-king-of-new-york-power-up-regle.pdf
La lutte pour Manhattan passe au niveau supérieur ! Les Monstres évoluent et bénéficient de nouveaux pouvoirs ! Découvrez un nouveau champion : Mega Shark !
1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5a/81/7d-king-of-new-york-rulebook.pdf
In order to see who goes fi rst, each player rolls the 6 black dice and the 2 green dice, and whoever rolls the most Attacks (Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)) starts the game. Starting with the fi rst player, and going clockwise: Place your Monster in the borough of your choice, except Manhattan. There can be no more than 2 Monsters in any borough.
3.95 Mo - In English 2.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/0e/7f-king-of-tokyo-new-york-monster-pack-cthulhu-rulebook.pdf
The Cthulhu Monster Pack is compatible with King of Tokyo and King of New York, as well as their expansions. You can play with the Cultist tiles even if no one is playing as Cthulhu and you can play as Cthulhu without playing with the Cultist tiles. However, you must play with the Cultist tiles if you play with Cthulhu’s Evolutions.
311.87 Ko - In English 365.70 Ko - In French