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pdf https://cdn.1j1ju.com/medias/a5/17/8d-the-lord-of-the-rings-the-card-game-cycle-05-the-awakening-of-angmar-rulebook.pdf
The battle at Fornost was fierce and bitter, and left many of the Dúnedain wounded. The sight of the wraiths had very nearly broken their spirit, and had it not been for the valiant efforts of Iârion’s companions, the Rangers would not have withstood the attack. Once dawn had finally arrived, the Dúnedain recuperated their strength, shoring up the defenses of Deadmen’s Dike and tending to the wounded.
1.85 Mo - In English 18.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/5c/1f-the-lord-of-the-rings-the-card-game-cycle-06-dream-hunt-rulebook.pdf
The Dream-chaser and her fleet departed at once from the Grey Havens, sailing swiftly on a fortuitous wind. Calphon’s men toiled with renewed vigor, filled with fire and vengeance over the death of their lord. Their foe had a considerable lead, but the heroes swore that the Corsairs would not escape justice.
6.40 Mo - In English 25.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/86/00-the-lord-of-the-rings-the-card-game-cycle-07-the-haradrim-rulebook.pdf
The great jungle of Harad was unlike any forest the heroes had ever entered before. It was hot and the air was humid. Beads of sweat rolled down their legs as they made their way through the dense undergrowth. Leaves of every shape were packed together so closely that they could not see more than a few feet in front of them, and the forest canopy blotted out the sky leaving them with almost no way...
4.43 Mo - In English 7.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8c/42/73-the-lord-of-the-rings-the-card-game-cycle-08-ered-mithrin-rulebook.pdf
The heroes had already been traveling for days when they reached the first foothills of the Grey Mountains. Their journey across the barren lands between the Iron Hills and the Ered Mithrin had been uneventful except for the weather. It had rained in torrents, soaking the travelers’ heavy cloaks and leaving them wet and miserable.
2.27 Mo - In English 7.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5e/b0/0d-encyclopedia-rulebook.pdf
In 1739, Georges-Louis Leclerc, also known as the Comte de Buffon, was appointed to manage the King’s Natural History Cabinet. He then began to write his life’s greatest work, an encyclopedia that would become one of the most important contributions to the Age of Enlightenment: Histoire Naturelle (Natural History).
14.95 Mo - In English 14.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/16/1d/93-mind-mgmt-the-psychic-espionage-game-rulebook.pdf
Working from the shadows, and living in the edges of your subconscious, MIND MGMT has been using psychicallypowered agents to stop global crises since before you were born. Pandemics? World Wars? Trust us, it could have been much worse. MIND MGMT is always there and we are always looking for new agents. We have deployed covert operatives around the world to recruit individuals who display psychic...
3.75 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b7/fe/3a-the-ladybugs-costume-party-rulebook.pdf
Peter-Paul Joopen was born in 1958 and now lives in Zülpich, Germany. He is married and has three children. He works professionally as a software developer and in his spare time he writes stories for children and invents games.
1.57 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dd/c9/45-battlestar-galactica-the-board-game-daybreak-expansion-rulebook.pdf
The great beacon of hope, the Battlestar Galactica, falters and crumbles. A tenuous solidarity between human and Cylon wavers under overwhelming desperation and doubt. For those seeking the promise of peace, a single vessel guards the future. The Demetrius, guided by unknown forces, plots a course through the stars…a course for home.
4.84 Mo - In English 9.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5e/09/ba-one-night-ultimate-werewolf-daybreak-rulebook.pdf
Each player plays the role of a Villager, a werewolf or a special character. It's up to you to guess who the werewolves are and kill at least one of them to win ... unless you yourself have become a werewolf!
918.29 Ko - In English 1.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/45/2c/26-chickyboom-regle.pdf
Les poules se prélassent sur leur perchoir coloré, mais si l’une d'elles décide de bouger, tout risque de vaciller !
590.49 Ko - In German 590.49 Ko - In English 590.49 Ko - In Spanish 590.49 Ko - In French 590.49 Ko - In Italian 590.49 Ko - In Dutch 590.49 Ko - In Portuguesepdf https://cdn.1j1ju.com/medias/4a/0e/6c-sword-sorcery-arcane-portal-storybook.pdf
Hail, stranger! This manual gives detailed instructions on how to set up the quests of your Sword & Sorcery (S&S) Arcane Portal expansion. This expansion uses all rules from S&S: Immortal Souls, in addition to what is detailed in the Arcane Portal Rules Reference Sheet. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary...
16.08 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b2/e6/9f-sword-sorcery-storybook.pdf
This manual gives detailed instructions on how to set up the quests of this Sword & Sorcery (S&S) game set. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary campaign. In campaign mode, the suggested mode of play, every achievement modifies the development of future quests, creating a deeper and more immersive experience...
8.74 Mo - In English