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pdf https://cdn.1j1ju.com/medias/0f/12/2a-the-witcher-old-world-rulebook.pdf
Do not shuffle the Event Deck! Keep it in numerical order, as shown by the numbers on the back side of the Cards. Place the unshuffled Deck on its corresponding spot on the Game Board, numbered-back-side up. Shuffle the two Exploration Decks separately. Place each on their corresponding spots on the Game Board.
3.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d4/a1/c2-the-world-of-smog-on-her-majestys-service-rulebook.pdf
London has become the centre of the world and an extraordinary stage where the appearance of monsters, the return of secret cults and the outbreak of infernal machines regularly contend for the front page of The Times.
1.86 Mo - In English 6.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/24/34/71-world-monuments-rulebook.pdf
Each player assumes the role of a master builder. During the first phase of each game round, the players collect tokens and gems in the quarry. During the second phase, the players add their collected tokens to the monument and are awarded points for their work. At the end of the game, the master builder who has scored the most points wins.
2.96 Mo - In English 2.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/fc/6a-the-end-of-the-world-alien-invasion-introduction.pdf
They run everything, man! They've been running it all since before we even knew there were things to be run! They're the Illuminati, the Skulls, the Masons! They're all of 'em and then some, man! They're the secret society that runs the secret societies. We're all just pawns in their game. What's that? Yeah, of course they know I know... But I know that they know that I know. They'll never see me...
372.84 Ko - In Englishpdf https://cdn.1j1ju.com/medias/49/eb/3e-world-without-end-rulebook.pdf
England in the years 1337 to 1361. . . The momentous events of the English Middle Ages affect the lives of the inhabitants of Kingsbridge. Here, nearly 200 years ago, Prior Phillip oversaw the building of the imposing cathedral called “The Pillars of the Earth.” Now, farmers, wool merchants, and builders—the players—strive for wealth and prestige. In the process, they encounter numerous and diverse...
1.24 Mo - In English 1.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/be/45/db-sword-sorcery-rulebook.pdf
Hail, stranger! These pages will lead you through the fantasy tale of the heroes who awoke from the dead and were made immortal to save the kingdom. Ye intruders beware! Crushing death and grief, soaked with blood of the trespassing thief…
6.03 Mo - In English 13.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9d/3b/c7-wormlord-rulebook.pdf
It has long been believed that earthworms are slow creatures lacking ambition. Not so! They dream of conquering the world, but they suffer from internal conflicts that prevent them from realizing their grand schemes: The pinks are convinced that they must lead the troops. …but so are the blues. …and the browns. …and the yellows.
904.70 Ko - In English 891.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e4/c8/6e-demon-worker-rulebook.pdf
The throne of the demon king is free and whoever wants to be a candidate must demonstrate his ability to govern. Find competent demons to serve you, collect sacrifices in the most efficient way, produce weapons en masse, encourage the search for magic stones and execute diabolical and sinister plans if you wish to sit on the disputed throne of the demon king.
1.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d9/aa/7e-its-a-wonderful-world-rulebook.pdf
In It’s a Wonderful World, you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors. The game lasts 4 rounds. Each round, you draft (see page 3) cards that you use to produce Resources and develop your Empire. After having chosen your cards, you can recycle some of them to acquire Resources immediately, or slate them for Construction...
10.70 Mo - In English 10.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/05/66/d9-the-witches-a-discworld-game-rulebook.pdf
The Witches’ game draws on some of the characters and situations described in Terry Pratchett’s Discworld® books. In the game you take on the part of a young trainee witch such as Tiffany Aching or Petulia Gristle. You have been dispatched to Lancre to improve your craft, which seems to be a case of learning on the job. Being a witch means solving other peoples problems. One day you will be curing...
1.62 Mo - In English 656.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4a/73/b7-discworld-ankh-morpork-rulebook.pdf
Welcome to Ankh-Morpork, the largest, smelliest, and most ‘interesting’ city on Discworld. The city’s patrician, Lord Vetinari, has disappeared, and the citizens are calling out for firm leadership. Will one of the noble families take control of the city, or will the people welcome the return of the king to restore peace?
1.40 Mo - In English 779.25 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b9/f0/ba-magnum-opus-the-great-work-rulebook.pdf
During the reign of Rudolf II, Prague was a capital of the occult arts. Alchemists and personalities from all walks of life rubbed shoulders here. Some of them hoped to put into practice the alchemical formulas they had worked out after months of study. Others enjoyed meeting unusual individuals to the point of becoming their patrons.
1.60 Mo - In English 1.50 Mo - In French