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pdf https://cdn.1j1ju.com/medias/76/24/ea-descent-journeys-in-the-dark-second-edition-the-trollfens-rulebook.pdf
The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
1.47 Mo - In Englishpdf https://cdn.1j1ju.com/medias/7b/6e/d3-mansions-of-madness-second-edition-sanctum-of-twilight-rulebook.pdf
Lily Chen’s fist passed harmlessly through the specter. The creature’s grotesquely elongated fingers slashed at her in return, but she moved around them like a river running around a stone. Her Wing Chun style could not affect the restless spirit before her, but Lily could not give up.
190.96 Ko - In Englishpdf https://cdn.1j1ju.com/medias/8b/e2/82-quebec-rulebook.pdf
Founded in 1608 by Samuel de Champlain, the city of Québec is, without a doubt, one of the most historically significant cities in North America. Throughout the four centuries of its existence, the fate of this city has been governed by the various human activities that are the foundations of western civilisation. Religion, politics, economy and culture have all left their mark on this World Heritage...
2.93 Mo - In English 2.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/a3/c1-zapotec-rulebook.pdf
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings, ball courts, magnificent tombs, and finely worked gold jewelry testify of this once great civilization.
2.07 Mo - In English 4.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/97/94/e0-everdell-spirecrest-rulebook.pdf
Far beyond the comfortable boundaries of the Everdell Valley, deep into mysterious and uncharted lands, adventure is waiting to be discovered. Ancient ruins? Critters from foreign lands? Giants? Gather your traveling supplies and your courage, and get ready for a daring journey through the mountains of Spirecrest!
1.05 Mo - In English 420.67 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c3/85/81-descent-journeys-in-the-dark-second-edition-the-chains-that-rust-rulebook.pdf
It feels like years ago that you wandered into the Mistlands, the dark and foreboding realm of Waiqar the Betrayer. Survival is a cruel practice in this land, but after a long, dark, and twisted journey, you may have discovered a means of escape.
1.54 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f5/c5/5a-descent-journeys-in-the-dark-second-edition-forgotten-souls-rulebook.pdf
This cooperative adventure provides a new way to play Descent: Journeys in the Dark Second Edition by removing the overlord player and presenting a new quest for one to four hero players. Players should be familiar with the Descent: Journeys in the Dark Second Edition rulebook before reading these cooperative adventure rules.
3.43 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5c/be/0d-descent-journeys-in-the-dark-second-edition-labyrinth-of-ruin-rulebook.pdf
An ancient city full of peril and mystery awaits in the ruins of Sudanya, a lost civilization on the edges of Terrinoth. Horrid creatures haunt the heroes’ every step, but powerful allies will guide them through the twisting maze of wilderness and broken cityscape.
2.41 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2e/2e/88-mansions-of-madness-second-edition-horrific-journeys-rulebook.pdf
The soft, repetitive clink of Agnes’ metal necklace caught Jim’s attention. She was fidgeting again. “Not much longer now,” his voice echoed. He barely made out the forms of Agnes and Trish where they crouched in the shipping crate.
1.87 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1f/57/3a-mansions-of-madness-second-edition-beyond-the-threshold-rulebook.pdf
Wilson’s shotgun clattered to the ground as the woman’s bulbous hand wrapped around his throat. Only a few hours earlier, he had been investigating on her behalf, but no recognition flickered in her eyes now. As his vision began to darken, a strange voice whispered in his ear and he struggled to remain conscious.
235.89 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7d/9b/ec-escape-the-curse-of-the-temple-rulebook.pdf
A game of Escape is even more exciting and varied when you include one or both of the following modules. Module 1: Curses. Module 2: Treasures.
817.50 Ko - In English 832.24 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fc/ee/c7-teotihuacan-city-of-gods-rulebook.pdf
Players play as scions of powerful noble families trying to achieve everlasting glory while planning the construction of Teotihuacan. Earn victory points in many ways: seek the favour of the gods, be the greatest architect of the pyramid, and have the most prestigious plots along the Avenue of the Dead! May the gods help you win!
1.51 Mo - In English 8.38 Mo - In French