Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/7b/91/1d-risk-metal-gear-solid-rulebook.pdf
Risk: Metal Gear Solid adds some twists to the classic game of Risk with a theme based on the Metal Gear Solid video game series. It takes place on the standard Risk world map, but also includes the territory of Outer Haven which may be moved around the map to attack other territories. Additionally, nuclear strikes on remote territories may be launched by the player who controls Metal Gear Rex. Players...
4.87 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5b/34/af-tzolkin-the-mayan-calendar-tribes-prophecies-rulebook.pdf
This expansion contains several new features to enhance the basic game. They can be used individually or in any combination.
4.45 Mo - In English 4.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0b/7b/47-cleopatra-and-the-society-of-architects-rulebook.pdf
Cleopatra has offered a prize to the architect who can design the finest palace. As building begins, it's clear that the promise of great riches has attracted the very best designs, and competition among the members of the Society of Architects is fierce.
2.89 Mo - In English 2.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c7/5b/48-cleopatra-and-the-society-of-architects-summary.pdf
Add the contents of 1 Market Stall to your hand.
306.82 Ko - In English 306.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/36/54/62-time-stories-revolution-a-midsummer-night-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
2.27 Mo - In English 5.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/12/12/d7-escargots-prets-partez-regle.pdf
Dans le potager de Wilfried et Marie, six escargots multicolores sont dans les starting-blocks. La course va bientôt commencer et tous veulent atteindre le podium. À vos marques, prêts, partez ! Mais que se passe-t-il ? Esteban l’escargot qui rampait à toute allure et distançait ses adversaires, vient de se faire doubler par Gloria qui réussit à atteindre le podium !
4.95 Mo - In German 4.95 Mo - In English 4.95 Mo - In Spanish 4.95 Mo - In French 4.95 Mo - In Italian 4.95 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/01/6e/74-sherlock-holmes-consulting-detective-jack-the-ripper-west-end-adventures-rulebook.pdf
As early as 1888, in The Sign of Four, Wiggins had become a young man, and his group of Baker Street Irregulars had doubled. “They go everywhere, see everything , hear all that is said,” declared Holmes. Wiggins had become a vital collaborator to the world’s greatest consulting detective.
6.09 Mo - In English 6.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/da/22/bf-keyflower-the-merchants-rulebook.pdf
Keyflower - the Merchants is the second expansion for the game Keyflower. In Keyflower each player develops their own unique village over four seasons by successfully bidding for a range of village tiles (specialised buildings and boats) and collecting skills, resources and workers (‘keyples’).
1.04 Mo - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4d/38/7a-helvetia-cup-deluxe-version-rulebook.pdf
To win the cup it is quite common to see some teams get reinforcements. Some players from far-off lands bring their ancestral techniques onto the pitch to spice up the game. They are called Heroes...
663.78 Ko - In English 694.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/aa/07/04-et-toque-regle.pdf
Chaque joueur choisit une couleur, se munit d’une ardoise et d’un feutre et pioche 12 tuiles ingrédient qu’il place devant lui face visible. Chaque joueur reçoit ensuite secrètement une carte thème. Le reste des cartes thème constitue la pioche.
327.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b0/b8/27-secrets-rulebook.pdf
Secrets is a secret identity game. The action takes place in the 1960s. Players are either members of the CIA or KGB, or Hippies. Team affiliations can sometimes change during the game and must always be kept secret.
2.11 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3e/16/37-targets-rulebook.pdf
A little dexterity for a game of dice, a little luck for a lot of atmosphere!
1.90 Mo - In English 2.54 Mo - In French