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pdf https://cdn.1j1ju.com/medias/0c/ab/90-thiefs-market-rulebook.pdf
You are all thieves! Each round you will split the loot from the day's heist, and then use your share of the loot to buy useful items, accrue finery, and employ henchmen. Once the last deck has run out of cards, the player who has gained the most notoriety points will be the next king of thieves!
1.26 Mo - In English 945.60 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fb/26/33-walking-in-burano-rulebook.pdf
Burano is a beautiful island of Venice in Italy, known for its colorful houses. Walking through the island, you will see these vibrant houses on both sides of the canal, as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view.
1.53 Mo - In English 1.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c9/e2/ed-zany-penguins-rulebook.pdf
To save YOUR penguins from the melting ice, wisely choose which of your zany recruits will be sent to conquer Strategic Zones (Antarctica, the desert, the jungle, the city, and the Moon) and which ones will be sent to sabotage your opponent’s plans.
1.42 Mo - In English 1.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/87/be/e2-mystery-of-the-abbey-rulebook.pdf
The peaceful Templars’ Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery cliffs.
338.82 Ko - In English 566.28 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/02/86/1b-merchants-cove-rulebook.pdf
Welcome ashore! Merchants Cove is a highly asymmetrical Eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase...
8.26 Mo - In English 11.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/64/a8/c1-merchants-cove-the-oracle.pdf
As Haggatha the Oracle, you deal in fortunes for the unfortunate. Read the stars, divine the future, and twist the fates in your attempts to part folks from their precious gold. Weary adventurers visit your shop in search of hope and guidance. You offer this through lucky charms and horoscopes, but sometimes you need to do a little voodoo, too.
1.08 Mo - In English 1.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/f1/83-catan-5-6-player-extension-rulebook.pdf
The boundless lands of Catan lie before you. The enormous island stretches for miles in all directions. It offers the promise of bountiful harvests and limitless riches.
1.57 Mo - In English 179.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e7/3c/2d-merchants-cove-the-captain.pdf
As the swarthy Captain Greentail, you sail your fleet on the high seas in search of valuable treasures to bring back and sell at the piers. You won’t know what kinds of treasures are buried on the outlying islands until you go searching, but surely, many riches await you. During these journeys you may also discover mysterious temptations— and dark curses—hidden in the waves. Yet it’s not all so glamorous...
1.08 Mo - In English 1.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/85/89-zombies-2-zombie-corps-e-rulebook.pdf
The “Top Secret Lab”: When this tile is played, place the glow-in-the-dark zombies on the lab spaces according to the original rules. The zombies are “Government Enhanced” and require a roll of a 5 or 6 to be put down. They can also be moved 2 spaces instead of the normal 1 during the zombie movement phase. The enhanced zombies may not move through a space containing another zombie.
83.77 Ko - In English 11.23 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5b/ad/a0-the-builders-middle-ages-rulebook.pdf
To win the game, you must be the builder who can amass the most victory points by using your team of workers to construct buildings.
748.94 Ko - In English 699.74 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dc/69/c4-a-game-of-thrones-a-clash-of-kings-rulebook.pdf
It is with no small delight that I am able to present the CLASH OF KINGS expansion for the A GAME OF THRONES board game. The creation of the A GAME OF THRONES board game itself was a lengthy process that started in the early fall of 2002 and continued to the late spring of 2003. The design that you have gotten to know draws its inspiration from both a love of George R.R. Martin's wonderful books and...
655.98 Ko - In English 3.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/c4/70-merchants-cove-the-blacksmith.pdf
A Blacksmith’s job is straightforward. As Olaf Thundercrack, you work with fire and metal. You have four hot furnaces. And you forge weapons and armor to equip adventurers for battle. Honest, efficient, and hardworking, you can easily avoid corruption—as long as you can handle the heat!
1.07 Mo - In English 1.42 Mo - In French