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pdf https://cdn.1j1ju.com/medias/ef/1d/07-trickerion-dahlgaards-academy-rulebook.pdf
Each player starts with a new Character: the Protegé. This character has a variable Action Point value, and their Board Extension has space for 3 Skill tiles. The Action Point value of the character is equal to the highest number printed on their Board Extension that has a Secret tile next to it, or 1 if no tile is present. The value is calculated at the time of placing the character, therefore it...
3.14 Mo - In English 15.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/8a/ce-speed-colors-team-rulebook.pdf
Speed Colors TEAM is a co-operative sequel to the well-known boardgame Speed Colors! Color the drawings on the image cards simultaneously while performing funny team tasks. Help each other to find the necessary markers and manage to color as many cards as possible within 5 minutes! Sure that your team is the best? Invite your friends and play team vs. team!
2.46 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/f8/4b-speed-colors-rulebook.pdf
During the setup, place your scoring card the “flowers” side up. The gameplay is the same as in the basic variant, only the scoring is different: For each area fully colored with the correct marker a player colors the leftmost small uncolored flower on his scoring card. For each area fully colored with a wrong marker a player colors the petal of a big flower at the topmost line of his scoring card....
7.53 Mo - In English 6.30 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/30/b6-les-contes-emerveilles-regle.pdf
Le jeu est découpé en deux chapitres. Dans le premier, les conteurs et conteuses vont présenter les personnages, les positionner sur les paysages du décor en leur associant un jeton Histoire. Dans le deuxième, les conteurs et les conteuses vont devoir raconter ensemble une histoire mettant en scène les personnages sans se tromper sur les jetons préalablement placés sur eux.
1.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e0/37/71-marshmallow-test-regle.pdf
Jouez une carte de la couleur demandée, et remportez le pli... ou bien faites-le gagner à un autre joueur ! Mettez fin à la manche en remportant un certain nombre de plis : gagnez autant de points que de plis gagnés... par les autres joueurs ! Mais attention, le dernier joueur qui quitte la manche ne gagne rien.
499.64 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c5/96/cb-voodoo-prince-regle.pdf
Voodoo Prince est un jeu de cartes dans lequel les joueurs essaient de prévoir habilement leurs plis et de les faire au bon moment. Chaque joueur se retire du jeu après un nombre déterminé de plis. Chacun a cependant aussi besoin des plis des autres joueurs pour gagner, car lorsque l‘on se retire, on reçoit des points correspondant aux plis de tous les autres. Il est donc judicieux de se retirer d‘une...
4.54 Mo - In German 4.54 Mo - In English 4.54 Mo - In French 4.54 Mo - In Italianpdf https://cdn.1j1ju.com/medias/db/41/be-gorynich-rulebook.pdf
Help Gorynich to defend the princess and the goods in the enthralling cooperative game. Each round secretly draft the action to program the movement of the dragon. Gorynich can fly around the board, burn the knights and use special maneuvers to cast fireballs, choose any direction or return to terem by the call of the princess. However, treacherous knights respond with counter-maneuvers and inexorably...
956.00 Ko - In English 1.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/4d/4a-gorynich-advanced-rulebook.pdf
Help Gorynich to defend the princess and the goods in the enthralling cooperative game. Each round secretly draft the action to program the movement of the dragon. Gorynich can fly around the board, burn the knights and use special maneuvers to cast fireballs, choose any direction or return to terem by the call of the princess. However, treacherous knights respond with counter-maneuvers and inexorably...
670.31 Ko - In English 1.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/ad/16-connecto-rulebook.pdf
Important ! Do not shuffle the cards: they are sorted to ensure a progressive immersion in the game. 1 • Each player takes a pen and an individual board, coloured side up. 2 • The hourglass should be easily accessible to all players. 3 • If a number card is on top of the deck (as it was during your first game), place it at the centre of the table. 4 • Pile up the first 5 cards of the deck between...
357.79 Ko - In English 520.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/52/5f/6e-chasse-partie-regle.pdf
La Chasse-Partie est une convention qui sert de code de conduite pour les Briskars, régissant la vie à bord d ’une embarcation et lors des aventures et des pillages qui rythment leur vie. La toute première fvt érigée par Crimp, qui dans la fleur de l ’âge, avait su maintenir pendant de longues années une bande de marins disparates et belliqueux... Grâce à ce code, ils entrèrent dans la légende et...
4.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7e/f4/f4-western-legends-blood-money-rulebook.pdf
To become a legend, it takes grit, cunning, and a little luck. Problem is, you ain’t the only one looking to make a reputation for yourself. So you have to be willing to risk it all, every hard-earned dollar, every drop of blood, to write your name across the face of history. Western Legends: Blood Money is the second large expansion for Western Legends. This expansion requires both Western Legends...
4.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5f/4e/7e-fort-rulebook.pdf
You’re a kid! And like many kids, you want to grow your circle of friends, grab a bunch of pizza and toys, and build the best fort. Naturally, by doing this cool stuff you’ll score victory points, and at the end of the game, the player with the most victory points is the winner!
1.57 Mo - In English 823.81 Ko - In French