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pdf https://cdn.1j1ju.com/medias/2b/3d/a8-avignon-a-clash-of-popes-rulebook.pdf
Avignon is a quick influence manipulation card game in which the two players are rival candidates for Pope in the 14th century. Players gain influence by petitioning members of the medieval Church, such as Cardinals, Nobles, and Knights, and using the characters' unique powers to pull the character cards over to their side of the table (their congregation), or force an opponent to push cards towards...
1,009.33 Ko - In Englishpdf https://cdn.1j1ju.com/medias/63/53/fa-circle-the-wagons-rulebook.pdf
Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town, tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is, if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos, you'll never build the same...
821.91 Ko - In English 357.86 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/99/5d/b0-quartermaster-general-1914-rulebook.pdf
World War I, The Great War, was marked by technological achievement, romance, and the transition to the modern era. It was also remarkable in how success in battle was measured by a brutal calculus that compared the ratio of lives lost by each side. This “War to End All Wars” twisted the ultra-nationalism of the late 19th century into the nihilism of the 20th.
1.66 Mo - In Englishpdf https://cdn.1j1ju.com/medias/77/97/7c-the-thing-the-boardgame-rulebook.pdf
The Thing - The Boardgame casts you into the eponymous cult movie directed in 1982 by the master of moviemaking, John Carpenter. The game focuses on the emulation and assimilation properties of the Alien, hiding its identity under a veil of fake humanity. The Alien’s true objective is to escape from the base and spread across our planet. Success will not be easy, since all the humans in the game will...
2.28 Mo - In English 3.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ce/b1/b2-creature-comforts-rulebook.pdf
In Creature Comforts, your family of forest animals works hard to prepare your home for the coming winter. The village of Maple Valley sits in a bountiful countryside that provides all the ingredients you’ll need to fashion a wide variety of comforting amenities.
5.57 Mo - In English 9.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/19/5e-mechanical-beast-rulebook.pdf
The creature was everything humanity hoped for: a sentient, self-improving robot with the capacity to build new modules. It could adapt and change to solve the needs of the population. It was an endless source of admiration and advancement. That is, until it started to go out of control. The beast has grown beyond human comprehension. Nobody understands how to fix it, or even shut it off. The organic...
1.09 Mo - In Englishpdf https://cdn.1j1ju.com/medias/79/b2/d9-in-a-grove-rulebook.pdf
The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other...
643.86 Ko - In Englishpdf https://cdn.1j1ju.com/medias/84/b7/9d-the-quacks-of-quedlinburg-the-alchemists-rulebook.pdf
You need “The Quacks of Quedlinburg” to play “The Alchemists.” (We recommend that you only combine “The Alchemists” with the basic game at first. Once you have gained some experience of playing this game extension, you can also combine it with “The Herb Witches.”) As alchemists, you receive visits from patients suffering from all kinds of weird and wonderful conditions. At the start of the game, choose...
2.97 Mo - In Englishpdf https://cdn.1j1ju.com/medias/11/25/2f-finger-guns-at-high-noon-rulebook.pdf
It’s high noon! Time for a showdown! Tarnation, you don’t know how it came to this, maybe this town just ain’t big enough for the all of us. Staring down the rest of the yellow bellies that done shown up, you call “Three! Two! One! DRAW!” Finger guns start a’flyin’ from holsters as cowpokes and highwaymen alike catch pretend bullets to the chest. Do you have the fastest draw in the west?
360.86 Ko - In Englishpdf https://cdn.1j1ju.com/medias/47/39/5f-mille-fiori-rulebook.pdf
1. Place the Game Board in the middle of the table. 2. Set aside the Start Player Card from the deck of 110 Playing Cards. en shue the cards and place them face down next to the game board as a draw pile. *See 2a to the right.
6.04 Mo - In English 7.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/50/69/07-sheep-hop-regle.pdf
La journée se termine, les moutons ont hâte de retrouver leur enclos si douillet. Mais attention ! Deux loups patrouillent sur le chemin de la bergerie dans l’espoir d’attraper les brebis égarées… Serez-vous assez malins pour ramener le troupeau à bon port ? Pour gagner, amenez dans leur enclos plus de moutons que les loups ne pourront en capturer !
1.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/58/55/5f-riverside-rulebook.pdf
Far to the north, in a remote winter land, rivers are frozen most of the year. When the villages along the riverside eventually are accessible, a small river cruise company offers exotic tours like polar bear safaris, reindeer trips, ice fishing, and more. Lucky tourists may even get a chance to see the northern lights.
3.27 Mo - In English