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Lost Legends Rulebook

pdf https://cdn.1j1ju.com/medias/b5/cc/f4-lost-legends-rulebook.pdf

Each player chooses a hero, takes the corresponding hero board and prepares it as follows: 1. Place one experience marker on space 0 of the experience track. 2. Place one life token on the gold-framed space of the life track, then place one life marker on top of the life token.

1.74 Mo - In English

Via Appia Rulebook

pdf https://cdn.1j1ju.com/medias/7c/69/e4-via-appia-rulebook.pdf

Rome needs a connection to Brundisium, and the players have been tasked with building the Via Appia in order to allow for fast travel between the two cities. To create the road, they’ll need to break off stone tiles in the quarry, then travel to Brundisium, laying out the tiles and creating the path that all will follow in the years ahead.

488.65 Ko - In English 490.11 Ko - In French

Urbanization Rulebook

pdf https://cdn.1j1ju.com/medias/1f/35/3f-urbanization-rulebook.pdf

Develop a rural landscape from the start of the industrial revolution to modern times. They are guiding their villages through hard times and attract citizens by building houses. Later factories are erected and the villages are growing into prospering cities. The player who is able to develop his city most efficiently will be victorious in the end.

3.98 Mo - In English

Castelli Rulebook

pdf https://cdn.1j1ju.com/medias/09/91/f2-castelli-rulebook.pdf

Thanks to the clever mechanism of tokens rotation, each player has the opportunity to buy and provide other players with these building materials. The construction of a castle brings back a certain number of points according to its position in relation to the towns and villages, and it is ultimately what it is about if one wants to become the most successful building master and the most successful!

5.02 Mo - In English

Res Publica Rulebook

pdf https://cdn.1j1ju.com/medias/eb/89/03-res-publica-rulebook.pdf

Peoples migrate through Europe searching for new areas in which to settle. Intensive trading brings together whole tribes, encourages new settlements and promotes the development of civilisation. Soon cities are founded and become the focus of cultural progress -the earlier the better.

99.85 Ko - In English 433.95 Ko - In French

Kairo Rulebook

pdf https://cdn.1j1ju.com/medias/2a/fa/98-kairo-rulebook.pdf

Morning has just dawned, and the bazaar in Cairo is already bustling. Carpets, precious oils and exquisite spices all await the customers – but only a large booth will attract their attention. In their role as traders, the players will expand their market stalls to lure a rich clientele. Be ready to employ market barkers, too, for your competitors are not idle and you might need help to attract customers...

655.21 Ko - In English 657.92 Ko - In French

German Railways Rulebook

pdf https://cdn.1j1ju.com/medias/b6/62/b7-german-railways-rulebook.pdf

Mid-19th century Germany. The popularity of locomotives, commonly called ”iron horses“, led to a veritable traffic boom: More than 200 railroad companies were founded between 1832 and 1872, creating a rapidly growing railroad network.

526.35 Ko - In English 525.47 Ko - In French

Mammut Rulebook

pdf https://cdn.1j1ju.com/medias/6b/e7/d6-mammut-rulebook.pdf

After the mammoth hunt, the hunters must share the prey. Each player tries to get hold of a share as big as possible. Action cards play an important role in achieving this goal. After the portions have been allotted, they are scored. The player with the most victory points is the winner of the game.

549.64 Ko - In English 558.34 Ko - In French

Paris Connection Rulebook

pdf https://cdn.1j1ju.com/medias/6f/77/60-paris-connection-rulebook.pdf

As French entrepreneurs the players build railroads through France. By connecting various cities, they increase the value of the individual railway companies. Clever trading and bluffing are needed to acquire shares of the most profitable companies at the end of the game.

347.98 Ko - In English 350.36 Ko - In French

It Happens Rulebook

pdf https://cdn.1j1ju.com/medias/31/9b/8d-it-happens-rulebook.pdf

Anton the adventurous anteater is looking for food. Being curious by nature, he pokes his long snout in every termite mound he comes across. In doing so, he unearths not only termites and worms, but also odds and ends. The termites’ Queen and her General are Anton’s main objects of desire because they are worth the most victory points.

1.66 Mo - In English

Samarkand: Routes to Riches Rulebook

pdf https://cdn.1j1ju.com/medias/fc/01/d6-samarkand-routes-to-riches-rulebook.pdf

Rich merchant families travel along the Silk Road looking for profitable bargains. The players act as merchants trying to marry into these families and take control of their business.

491.34 Ko - In English 499.30 Ko - In French

Cable Car Basic RUlebook

pdf https://cdn.1j1ju.com/medias/b4/80/23-cable-car-basic-rulebook.pdf

Object of the game: Life was hustling and bustling in the streets of San Francisco in the early 20th century. Cable Cars had quite a big impact on everyday street life. Each player conducts their own cable car company and tries to expand their network. Victory points are awarded for each destination station connected to a player’s line.

1.17 Mo - In English 1.17 Mo - In French

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