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pdf https://cdn.1j1ju.com/medias/a3/3d/3a-whats-missing-rulebook.pdf
"What’s Missing?" is an imagination game in which players have to draw so that their friends can guess a picture. But instead of drawing the actual picture... they will draw everything around it! If you want to win, being smart is more important than being a good artist.
1.19 Mo - In English 1.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/cd/a3-linus-le-petit-magicien-regle.pdf
Mélangez les plaquettes de jouets et posez-les, face visible, sur la table, en les espaçant bien les unes des autres. Mélangez maintenant les cartes de recherche et posez-les en pile, face visible, à côté des plaquettes de jouets. Tenez le petit magicien Linus à portée de la main.
1.81 Mo - In German 1.81 Mo - In English 1.81 Mo - In French 1.81 Mo - In Italian 1.81 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/3d/a2/d2-petits-sorciers-regle.pdf
La nuit est tombée sur la vieille forêt enchantée. Quand les dragons se réveillent et la pleine lune dessine de longues ombres, la grande épreuve de sorcellerie qu’attendent impatiemment nos petits sorciers peut commencer. Tout seul, vous devrez trouver le chemin dans l‘obscurité de la forêt jusqu‘à la salle secrète des sorciers.
6.92 Mo - In German 6.92 Mo - In English 6.92 Mo - In Spanish 6.92 Mo - In French 6.92 Mo - In Italian 6.92 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/80/4b/3d-good-night-bunnies-regle.pdf
Le soleil se couche, mais les portes des clapiers sont grandes ouvertes et les lapereaux gambadent encore gaiement à travers la prairie. Les parents lapins doivent donc courir en tous sens pour ramener leurs petits dans les clapiers. Les joueurs jouent le rôle des parents lapins et vont essayer tous ensemble d’attraper tous les petits lapins pour les coucher et fermer leurs clapiers pour qu’ils puissent...
3.12 Mo - In German 3.12 Mo - In English 3.12 Mo - In French 3.12 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/3d/26/4f-the-voting-game-rulebook.pdf
ASSIGN Each player gets one Player ID card and places it in front of them. This identifies each player as a number for the remainder of the game. DEAL Each player gets a deck of numbered voting cards (1-10) with every number except the one on their player ID card.
20.97 Ko - In Englishpdf https://cdn.1j1ju.com/medias/3e/3d/4f-interceptor-rulebook.pdf
Government officials are plotting to undermine democracy! They need to exchange documents and money in secret, but a pair of investigative journalists are getting suspicious of their activities. Will the intrepid reporters be able to expose the corruption before it's too late?
721.27 Ko - In Englishpdf https://cdn.1j1ju.com/medias/72/3d/14-the-lord-of-the-rings-the-card-game-faq.pdf
This section contains the official clarifications and errata that have been made on individual cards or sets in The Lord of the Rings: The Card Game. The card entries are ordered by the set in which the specified card was printed, with the most recent set in front. The errata on any individual card applies to all reprinted versions of that card.
535.66 Ko - In English 129.89 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/03/d3-catan-seafarers-rulebook.pdf
Standing on the coast, you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests.
4.86 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/3d/a8-avignon-a-clash-of-popes-rulebook.pdf
Avignon is a quick influence manipulation card game in which the two players are rival candidates for Pope in the 14th century. Players gain influence by petitioning members of the medieval Church, such as Cardinals, Nobles, and Knights, and using the characters' unique powers to pull the character cards over to their side of the table (their congregation), or force an opponent to push cards towards...
1,009.33 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7b/f9/3d-disney-villainous-rulebook.pdf
Take on the role of a Disney Villain. To win, you must explore your character’s unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you’ve figured out the best way to play as one Villain, try to solve another. There are six different Villains, and each one achieves victory in a different way!
3.10 Mo - In English 2.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/48/71-zombicide-mission-zf5-jour-28.pdf
On a réussi à fuir suite à l’invasion, c’était chaud. Maintenant on a besoin d’un plan et de matériel. Ned vient de retrouver les clés de son bunker….dans sa poche. Bref, on va essayer de récupérer toutes les provisions et les armes qu’il a cachées là bas, et nettoyer la zone pour s’y installer. En plus Amy et Phil veulent récupérer quelques « souvenirs ».
155.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/de/21-zicke-zacke-ran-an-die-federn-regle.pdf
En duel ou en équipes, affrontez-vous dans une course palpitante autour de la basse-cour. Pour avancer sur le parcours, retournez la tuile cachée qui correspond à l'image où se trouve votre ver de terre. Et hop, votre volatile s'envole vers la victoire...
1,018.22 Ko - In German 1,018.22 Ko - In English 1,018.22 Ko - In French 1.40 Mo - In French