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Escape: Zombie City Rulebook

pdf https://cdn.1j1ju.com/medias/8d/5e/0b-escape-zombie-city-rulebook.pdf

Escape Zombie City is a real-time board game that is not played in game rounds! You and your fellow players have only 15 minutes to escape from town before you’re overrun by the zombies! You are survivors of the zombie apocalypse and are trying to escape the zombie hordes that are devastating one city after another You have found shelter in a church of a deserted little town and adapted yourselves...

1.03 Mo - In English 1.04 Mo - In French

Hansa Teutonica: Big Box Rulebook

pdf https://cdn.1j1ju.com/medias/df/af/68-hansa-teutonica-big-box-rulebook.pdf

The German Hanseatic League [Latin: Hansa Teutonica] is the name for a medieval association of merchants in northern Germany. Cities that joined the Hanseatic League of Merchants and Cities were known as Hanseatic cities. This association was loosely organized and never depended on any contracts.

3.33 Mo - In English 3.13 Mo - In French

Carcassonne: Expansion 3 – The Princess & The Dragon Rulebook

pdf https://cdn.1j1ju.com/medias/36/f4/86-carcassonne-expansion-3-the-princess-the-dragon-rulebook.pdf

A copy of CARCASSONE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONE expansions.

8.35 Mo - In English 8.77 Mo - In French

Carcassonne: Expansion 6 – Count, King & Robber Rulebook

pdf https://cdn.1j1ju.com/medias/d0/1c/7b-carcassonne-expansion-6-count-king-robber-rulebook.pdf

A copy of CARCASSONNE is required to play this expansion. You can integrate this entire expansion into the game, or only parts of it if you choose. You can also combine this expansion with any other CARCASSONNE expansions.

1.49 Mo - In English 410.71 Ko - In French

Heroes of Normandie: The Tactical Card Game Rulebook

pdf https://cdn.1j1ju.com/medias/2b/0a/7b-heroes-of-normandie-the-tactical-card-game-rulebook.pdf

You will run entire companies rather than platoons to conquer ever larger battlefields. The unit counters are replaced by cards, the field tiles by large cards.

5.61 Mo - In English 5.85 Mo - In French

Sherlock Holmes: Consulting Detective - Jack the Ripper & West End Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/01/6e/74-sherlock-holmes-consulting-detective-jack-the-ripper-west-end-adventures-rulebook.pdf

As early as 1888, in The Sign of Four, Wiggins had become a young man, and his group of Baker Street Irregulars had doubled. “They go everywhere, see everything , hear all that is said,” declared Holmes. Wiggins had become a vital collaborator to the world’s greatest consulting detective.

6.09 Mo - In English 6.10 Mo - In French

Carcassonne: Expansion 4 – The Tower Rulebook

pdf https://cdn.1j1ju.com/medias/ea/60/fb-carcassonne-expansion-4-the-tower-rulebook.pdf

A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions.

2.49 Mo - In English

Les Chevaliers de la Table Ronde: Le Jeu de Cartes - Cartes Bonus

pdf https://cdn.1j1ju.com/medias/f2/12/b3-les-chevaliers-de-la-table-ronde-le-jeu-de-cartes-cartes-bonus.pdf

Lorsque vous calculez la valeur de chaque quête après qu'un joueur est parti en quête, considérez la quête des Pictes et des Saxons comme une quête unique dont les cartes s'additionnent (ne faites qu'une seule pile avec ces cartes).

129.72 Ko - In French

Noctiluca Rulebook

pdf https://cdn.1j1ju.com/medias/f2/a7/8d-noctiluca-rulebook.pdf

In the remote depths of the jungle lie the Cerulean Pools. For most of the year, the pools are tranquil and unassuming. But on the warmest nights of the year, the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken.

3.26 Mo - In English

Mary Magica Rulebook

pdf https://cdn.1j1ju.com/medias/38/43/2e-mary-magica-rulebook.pdf

Standing in front of her wardrobe, Mary Magica tries a new spell — and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game, players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively...

1.15 Mo - In English

Catapult'eau ! Règle

pdf https://cdn.1j1ju.com/medias/d7/65/4d-catapulteau-regle.pdf

Que c‘est amusant ! Les lapins se livrent à une bataille d‘eau pleine d‘entrain. Et c‘est dans un joyeux « Splash » que les bombes à eau bariolées atteignent leur cible. Qui pourra catapulter adroitement les bombes à eau pour les faire atterrir sur les lapins ? Chaque cible touchée compte ! Mais les bombes à eau éparpillées qui sont de la couleur de celle catapultée rapportent également des points.

262.55 Ko - In German 262.55 Ko - In English 262.55 Ko - In Spanish 262.55 Ko - In French 262.55 Ko - In Italian 262.55 Ko - In Dutch

Medieval Realms Rulebook

pdf https://cdn.1j1ju.com/medias/39/ec/b7-medieval-realms-rulebook.pdf

Each Player will assume the mantle of a king during the Middle Ages. The prosperity of any territory will depend on a Players capacity to defeat the other kingdoms with their audacity and inventiveness. Medieval Realms is a board game for 2 to 5 players with a playing time of approx. 60–90 Minutes.

2.07 Mo - In English 1.89 Mo - In French

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