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pdf https://cdn.1j1ju.com/medias/8e/68/3d-arcimboldos-rulebook.pdf
The game is played in rounds. The Master Arcimboldo takes a label half with a noun on it, and a label half with a qualifier. The Master assembles the labels as they see fit (front and back allow for 4 combinations). Once the combination is chosen, the Master announces the title and places it on the table so that everyone can read it. Whether concrete, abstract or eccentric, the combination should...
10.82 Mo - In English 11.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/66/7b-mascarade-lusurpateur-goodies.pdf
Usurper: The Usurper points at another player and announces what he or she believes is that player’s character. The player’s card is then revealed. If it’s indeed the character announced by the Usurper, the Usurper uses that character’s power as if it were their own.
698.70 Ko - In English 713.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c4/33/3d-carcassonne-star-wars-rulebook.pdf
The smart puzzle game in a far-away galaxy, for 2 to 5 players, 8 years and older. Experience the exciting adventures of the Star Wars™ Universe in the enthralling world of Carcassonne®! Exciting duels for dominance in a far-away galaxy are awaiting you. Master the decisive battles and position your troops advantageously on the path to victory. May the force be with you!
2.51 Mo - In English 2.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/ff/d1-monopoly-littlest-petshop-regle.pdf
Nouvelle version de Monopoly aux couleurs des adorables Petshop ! Être le joueur le plus riche à la fin de la partie, lorsque les autres joueurs ont fait faillite. Pour cela n'hésitez pas à acheter, vendre, construire et négocier !
1.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/44/3d/fe-masters-of-renaissance-rulebook.pdf
In Masters of Renaissance, you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in your strongbox. Try to use the leaders’ abilities to...
1.64 Mo - In English 2.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/11/61-ptits-conteurs-fiche-pedagogique.pdf
Les textes proposés ci-dessous sont le fruit d’une adaptation des versions traditionnelles de cinq fables classiques. Les parents et les éducateurs peuvent lire les textes ou les utiliser comme canevas pour raconter librement les fables, plus simplement et en tenant compte de l’âge des enfants.
250.94 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/34/d1-trivial-pursuit-genus-iv-rulebook.pdf
Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and...
241.25 Ko - In English 133.60 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0f/3d/f5-paleo-the-initiation-rite-rulebook.pdf
A new generation has grown up. Today is their big day: The 4 Candidates each have to pass a test in order to become a full member of the tribe. Important! This module can only be played with the Paleo base game. It is particularly suitable for getting to know the game. When played with Module A or B, it is an alternative to Level 1. With slight adjustments, the Initiation Rite offers enough challenge...
124.95 Ko - In Englishpdf https://cdn.1j1ju.com/medias/28/3d/3c-skytopia-in-the-circle-of-time-rulebook.pdf
The cities of Skytopia drift lazily among the clouds, buoyed by technological discoveries and the tireless efforts of the golems. Every hundred years, the cities compete for the honor of being named the Capital of the Sky. To prove their worth, city leaders awaken the forces of nature and call upon the golems to aid in the construction of splendid soaring towers.
997.48 Ko - In English 2.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/41/3d-architects-of-the-west-kingdom-rulebook.pdf
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce.
1.81 Mo - In English 4.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/67/3d/12-munchkin-warhammer-age-of-sigmar-rulebook.pdf
Each player takes two standies in the same color and chooses one to place on the space marked “1” on the gameboard. The other standie goes in front of the player as a color reminder. Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each player.
7.23 Mo - In Englishpdf https://cdn.1j1ju.com/medias/67/54/3d-through-the-ages-a-new-story-of-civilization-rulebook.pdf
Get ready to build a civilization that will thrive through the ages. In this game, each player develops a civilization from Antiquity to the present, striving to leave a lasting impression on history. Your civilization scores culture points for its influence on world affairs through literature, drama, religion, wondrous constructions, and great leaders.
28.32 Mo - In English 29.49 Mo - In French