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Sleeping Gods: Donjons Règle

pdf https://cdn.1j1ju.com/medias/22/70/27-sleeping-gods-donjons-regle.pdf

Au milieu de la Mer de l’Errance, des donjons secrets renferment de fabuleux trésors et d’incroyables rencontres, mais ils sont aussi truffés de pièges et souvent bien gardés. Cette extension contient six donjons à explorer au cours de votre campagne de Sleeping Gods. Vous pouvez les intégrer dès votre première campagne, mais nous vous recommandons de vous familiariser avec le jeu de base avant de...

1.23 Mo - In French

Pagoda Rulebook

pdf https://cdn.1j1ju.com/medias/a6/3f/53-pagoda-rulebook.pdf

A not quite usual day in Ancient China: The Emperor himself has announced he will come to visit your province! It is now upon you to honor him by building the most extravagant pagodas. By playing cards you will be erecting the columns, floors and roofs of those pagodas.

1.78 Mo - In English 1.69 Mo - In French

Codenames Rulebook

pdf https://cdn.1j1ju.com/medias/89/5e/99-codenames-rule.pdf

Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for a standard game. Variants for two or three players can be found on the back page.

1.53 Mo - In English 2.34 Mo - In French

Kodama: Duo Rulebook

pdf https://cdn.1j1ju.com/medias/48/02/27-kodama-duo-rulebook.pdf

Kodama Duo is a two-player version of Kodama: The Tree Spirits. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama! Some cards from Kodama Duo can also be used to make room for an additional player in Kodama: The Tree Spirits, the original Kodama game.

873.39 Ko - In English 1.07 Mo - In French

Kodachi Rulebook

pdf https://cdn.1j1ju.com/medias/8a/5c/ae-kodachi-rulebook.pdf

IN 12TH CENTURY JAPAN, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword!

2.59 Mo - In English 2.26 Mo - In French

The Lost Code Rulebook

pdf https://cdn.1j1ju.com/medias/6a/ae/08-the-lost-code-rulebook.pdf

The New World is full of pitfalls, an unfriendly place for explorers who travel there. But that’s your passion. This time, however, you may have gone too far. Wandering the Temple of the Sun is not for the faint of heart, and you were not! Yet, are you smart enough to solve the riddles the Snake has in store for you and get away with it? Will you find the lost code and escape its clutches, or will...

4.40 Mo - In English 5.32 Mo - In French

Dr. Good ! Règle

pdf https://cdn.1j1ju.com/medias/85/06/d3-dr-good-regle.pdf

Lance le dé et déplace ton pion sur le chemin de ton choix, d’autant de cases que le nombre indiqué. Tu ne pourras pas revenir sur tes pas lors d’un même déplacement. Si un autre pion est déjà présent sur une case, place-toi alors sur la case suivante. Attention ! Les cases ÉVÉNEMENT ne suivent pas cette règle. Plusieurs joueurs peuvent être sur une case CHALLENGE ou DOCTEUR en même temps.

306.97 Ko - In French

Loco Momo Rulebook

pdf https://cdn.1j1ju.com/medias/14/ad/77-loco-momo-rulebook.pdf

Each player takes a Picture board and place it in front of them, Normal side up. Place the Forest board at the centre of the table, Normal side up. Shuffle the 105 Animal tokens in the bag then fill up each area of the Forest board with 4 Animal tokens randomly drawn from the bag.

1.53 Mo - In English 1.61 Mo - In French

Codenames Duet Rulebook

pdf https://cdn.1j1ju.com/medias/de/45/03-codenames-duet-rulebook.pdf

Two covert operatives are on a secret mission in a crowded city. Each knows 9 secret agents that the other must contact. Communicating in coded messages, they sneak past enemy assassins in an attempt to complete their mission before time runs out.

4.84 Mo - In English 5.78 Mo - In French

Décodix Règle

pdf https://cdn.1j1ju.com/medias/f9/81/26-decodix-regle.pdf

Chaque joueur reçoit 1 carte Action. La carte Savant Génial est placée devant celui qui doit jouer. Le joueur le plus jeune pioche 1 carte dans l’étui et la pose au milieu de la table. Il décode l’énigme et énonce ses réponses. À l’aide de la loupe, un joueur vérifie les réponses. Elles sont inscrites au verso de la carte. Si le joueur a résolu l’énigme, il remporte la carte. Dans le cas contraire,...

811.88 Ko - In French

Sleeping Gods: Ruines Ancestrales Règle

pdf https://cdn.1j1ju.com/medias/7f/5d/b2-sleeping-gods-ruines-ancestrales-regle.pdf

Le mode Arcade est un nouveau mode de jeu pour Sleeping Gods. Au lieu de jouer une campagne entière en parcourant le livre d’aventures, votre objectif est de survivre à une expédition, générée aléatoirement grâce aux cartes Arcade.

1.94 Mo - In French

Body Party Règle

pdf https://cdn.1j1ju.com/medias/95/1c/32-body-party-regle.pdf

Être la première équipe à maintenir 6 cartes entre des parties du corps spécifiques.

785.59 Ko - In French

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