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pdf https://cdn.1j1ju.com/medias/30/fe/00-spacecorp-rulebook.pdf
In SpaceCorp each player controls an Earth-based enterprise driving the expansion of humanity into the solar system and beyond. Players compete to conduct missions of exploration, construction and settlement, seeking wealth through discovery, resource production, technological development and establishment of settlements.
4.65 Mo - In English 5.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/78/ce-declic-family-regle.pdf
En moins d'un quart de seconde, seriez-vous capable de dire si vous êtes une femme ou non, si on est bien mardi aujourd'hui, s'il pleut dehors ? Et bien sûr, sans vous tromper ! Tels sont quelques uns des défis que doivent relever les joueurs...
468.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/61/d1-pechvogel-rulebook.pdf
Murphy’s wife has flown away. The bank repossessed his nest and a magpie stole his last few coins. It never rains but it pours. And why should your luck be any different when you play Pechvogel? You never roll four identical numbers, but always get three ravens. Frustrations just keep piling up in front of you – forget about that ever changing.
370.65 Ko - In English 375.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/22/59/9b-speech-contes-de-fees-regle.pdf
Speech peut être utilisé comme un livre d’histoires nouvelle génération. Tirez quelques cartes, mettez-les dans l’ordre de votre choix et racontez une histoire basée sur les images révélées.
137.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/08/15/9e-specific-regle.pdf
Les 27 tuiles Animal sont mélangées et déposées au centre de la table de façon à créer un rectangle de 7 x 4, la tuile Spéciale «?» étant placée au centre. Les tuiles Animal sont posées de manière à ce que leur photo soit visible.
1.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/33/36-sherlock-case-connection-rulebook.pdf
In Sherlock: Case Connection, you are a detective investigating a crime. Collect proof, make connections between threads, and use this evidence to reconstruct the leads that you are pursuing. Solve the nefarious plots that Sherlock has discovered as you strive to become the world's next greatest detective. Stay determined, and you might even overcome the master himself!
4.10 Mo - In English 4.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/d2/b0-welcome-to-your-perfect-home-camion-de-glace-regle.pdf
Le camion de glace ne fait qu’un passage par rue, toutes les commandes de glaces manquées seront donc perdues. Lorsque vous écrivez un numéro sur une maison, tracez une ligne depuis le camion de glace jusqu’à cette maison. Si le camion de glace termine son trajet devant une maison avec un cornet de glace, entourezle, puis barrez tous les autres cornets de glace sur le trajet parcouru.
760.43 Ko - In English 760.43 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b8/9b/18-wreck-raiders-rulebook.pdf
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection!
2.02 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/6a/e2-dc-comics-deck-building-game-watchmen-rulebook.pdf
This pack takes the Crossover Series in a whole new direction: Hidden Roles! One team member is secretly working on their own nefarious plan. Stop them before it’s too late! You may use any DC Comics Deck-building Game base set. However, you won’t use the Super-Villains or the oversized Super Heroes from that set. In Watchmen, there is no Super-Villain stack. One of your teammates is the real threat!
487.28 Ko - In English 1.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2f/42/ee-dc-comics-deck-building-game-rulebook.pdf
In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed with only the ability to Punch your foes, as the game progresses, you will add new, more powerful cards to your deck, with the goal of defeating as many DC Comics Super-Villains as you can. In the end, the...
5.84 Mo - In English 24.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/50/86/c5-spacecorp-solo-rulebook.pdf
In solo SpaceCorp you and your competitors control Earthbased enterprises driving the expansion of humanity into the solar system and beyond. Your competitors are represented by a solo system controlling your aggregate competition. You and the competition race to conduct missions of exploration, construction and settlement, seeking wealth through discovery, resource production, technological development...
6.30 Mo - In English 6.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/61/7b/ad-la-petite-mort-les-grands-mechants-regle.pdf
Quand un “Méchant” apparaît dans votre zone de jeu, il sème le trouble et le malheur autour de lui. Son apparition entraine l'apparition d'une faiblesse supplémentaire sur chacun de vos personnages déjà présents, sous la forme d'un jeton «Death Powa».
1.73 Mo - In French