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pdf https://cdn.1j1ju.com/medias/8f/4c/e2-ticket-to-ride-rails-sails-rulebook.pdf
The wor ld is changing fast. All over the world, railroad tracks bridge countries and continents, and trips that would take weeks can now be completed in a matter of days. Water is no longer the obstacle it once was;
2.82 Mo - In English 2.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/99/83/43-hack-trick-its-hacking-time-rulebook.pdf
It is well known that hackers are ranked by their knowledge level: from level 1 - petty web shop thieves, to level 9 - hackers penetrating databases of Secret Services. Only the pros know, that there is a new level.
822.23 Ko - In English 2.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/c5/3f-carcassonne-over-hill-and-dale-rulebook.pdf
Take in the magnificent scenery of this vast countryside by hiking a trail surrounded by fruit trees, wheat fields, and sunflowers! You'll be unable to resist the juicy apples and sweet strawberries you'll find along the way.
3.91 Mo - In English 4.79 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/05/66/d9-the-witches-a-discworld-game-rulebook.pdf
The Witches’ game draws on some of the characters and situations described in Terry Pratchett’s Discworld® books. In the game you take on the part of a young trainee witch such as Tiffany Aching or Petulia Gristle. You have been dispatched to Lancre to improve your craft, which seems to be a case of learning on the job. Being a witch means solving other peoples problems. One day you will be curing...
1.62 Mo - In English 656.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2a/48/53-cerebria-the-inside-world-rulebook.pdf
Initially formless, the mindscape of Cerebria arises from the Origin. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image. Their agents are the Spirits, powerful entities who invoke the Emotions in their struggle for control of the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts,...
8.19 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/67/f8/eb-the-little-prince-make-me-a-planet-rulebook.pdf
There are 16 rounds in a game. The youngest player is the Start Player.
7.88 Mo - In English 7.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/41/49-chaos-in-the-old-world-the-horned-rat-rulebook.pdf
Below the Old World’s cities sprawls a vast network of tunnels, caves, and underground roads. Verminous Skaven skulk within this Under Empire, waiting for the perfect opportunity to rise from the warrens and destroy their enemies for the glory of their sinister god, the enigmatic Horned Rat.
204.88 Ko - In English 712.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/aa/4e/34-dungeon-lords-festival-season-rulebook.pdf
Their careful footsteps scrape against the steps as they descend into the depths. The adventurers approach the door to the dungeon lord’s sinister lair. The thief inspects the door in the flickering torchlight. No traps. She presses her ear against the rotting wood. All is silent within. She turns to the warrior and gives him a nod.
6.96 Mo - In English 8.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/a3/1d-holmes-sherlock-mycroft-rulebook.pdf
At dawn on the 24th of February, 1895, the sound of thunder woke up London. A big column of smoke foreshadowed the catastrophe: a bomb had exploded in the Houses of Parliament. The security forces reacted immediately and arrested Michael Chapman, a young worker linked to anarchist groups, near the place of the attack.
1.11 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/62/2c-el-grande-grand-inquisitor-and-colonies-grandissimo-anniversary-expansion-rulebook.pdf
1 Grand Inquisitor card, 12 new Action cards (1 “Stack 6” card, 11 “Stack 7” cards), 4 black Caballeros, 1 limit table (front: 6 spaces, reverse: 10 spaces), 30 additional Caballeros in 5 colors (6 per color), 11 Ware tokens, 6 Gold tokens, 1 Special Scoring token.
6.34 Mo - In English 7.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/76/fc/0a-word-porters-rulebook.pdf
There are 10 words in front of you. One of them is yours! Using only vague hints from words such as ‘High’, ‘Low’, ‘Big’ and ‘Small’, can you convey your word to the other players? Which word belongs to which player??
268.55 Ko - In English 2.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/1a/81-cerebria-the-inside-world-the-ego-rulebook.pdf
The Ego is an Ultimate Force in Cerebria with the sacred mission to ensure the Inside World’s prosperity above all else, respecting no balance or common sense. Just like the Spirits, your Ego is there to protect you, but sometimes it is simply ruining your life by over-compensating for everything that affects your Inside World. It is probably best if you do not let it take over.
2.09 Mo - In English 1.26 Mo - In French