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pdf https://cdn.1j1ju.com/medias/c8/ab/fa-metal-adventures-rulebook.pdf
In an infinite galaxy, the Empire of Sol and the Galactic Empire are engaged in a merciless war. Raiders of the Barrens threaten the weakest planets and the OCG imposes its monopoly on trade. Faced with this madness, valiant men and woman have decided to take destiny into their own hands. They have chosen a dangerous life, but one filled with freedom and adventure. They are called the Space Pirates!
9.12 Mo - In English 9.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/64/53/3c-captain-sonar-rulebook.pdf
The year is 2048. A new economic war is raging. Rare earth has become a key element in the construction of advanced new machinery, and a major economic force around the world.
2.02 Mo - In English 2.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/8a/86-amun-re-the-card-game-rulebook.pdf
The “Amun-Re” card game is set in ancient Egypt. The game lasts three Kingdoms, during which you will first acquire then develop three Provinces. To win, you must control the most prosperous Provinces, make the most bountiful offerings to Amun-Re, and construct as many Pyramids as possible.
6.39 Mo - In English 6.52 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/55/96/c1-cover-your-assets-rulebook.pdf
Battle to become the first millionaire by collecting sets of assets. As you collect sets, you’ll stack them in front of you in an alternating pattern. Be careful: the exposed set atop your stack can be stolen with a matching asset or Wild card. If successful, the matching card joins the set. Because of this, every time a set is stolen by another player, it increases in value. Want to hold onto your...
1.17 Mo - In English 1.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/62/56-escape-tales-children-of-wyrmwoods-rulebook.pdf
Escape Tales: Children of Wyrmwoods is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on an engaging storyline, which you will influence as you play. Many puzzles await – each of them requires no more than your heads and maybe some paper and pencils – and along with them, your actions during the adventure will determine the course of...
2.44 Mo - In Englishpdf https://cdn.1j1ju.com/medias/14/4d/f3-fallout-wasteland-warfare-livre-de-campagne.pdf
Les Terres Désolées sont dangereuses et hostiles, même pour un Unique Survivant bien préparé. Quand des aberrations mutantes et des synths humanoïdes se cachent dans l’ombre, seule compte la force du nombre. Les Survivants sont des groupes hétéroclites d’humains qui se rassemblent en bandes. Individuellement, ils sont plus fragiles que la plupart des autres habitants des Terres Désolées, mais ils...
23.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/10/2c/db-casse-toi-povcon-regle.pdf
Placez les deux cartes Cote de popularité l’une au-dessus de l’autre de manière à reconstituer la courbe des sondages.
699.27 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ec/f8/aa-blitzkrieg-world-war-two-in-20-minutes-solo-rulebook.pdf
You play as the Allied player, and there is no need to use the player screens. X Draw three units for yourself as normal. Draw five units for the AI bot (face up) and place them in a random order, in a row. X Take the eight stratagem tokens and place all except “Steamroll” in the cup. Then choose a difficulty level, and do the following depending on which level you chose: A number of times, roll the...
1.35 Mo - In English 975.20 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a8/7b/04-spooky-castle-rulebook.pdf
It is shortly before midnight! Little Spooky, a bold junior ghost, wants to join the circle of the grand haunting ghosts today. To succeed, he must pass a spooky admission examination before the witching hour begins! Can you help Spooky and skillfully see him through the Spooky Castle?
2.06 Mo - In English 2.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f7/54/42-once-upon-a-castle-rulebook.pdf
Players will each draw up their ideal Castle: Majestic Towers, Ornate and Sturdy Walls, a Cosy Donjon for passing guests, all this will draw visitors in. Use all the resources you can find in the area to build the most prestigious Castle in the Kingdom.
3.44 Mo - In English 2.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/d0/a8-escape-the-curse-of-the-temple-expansion-3-traps-rulebook.pdf
Escape: Traps is the third expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with other expansions for the game. Trap Chambers andTime Chambers.
1.72 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/7c/f1-vampire-the-masquerade-vendetta-rulebook.pdf
Vampire: The Masquerade - Vendetta is a competitive card game of strategy, bluff, and deduction set in the World of Darkness, a world not unlike our own, seen through a darkened lens (see page 21). During the game, you take control of a scheming vampire and fight to win the support of influential allies and ultimately challenge the throne of Chicago.
5.96 Mo - In English 4.99 Mo - In French