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pdf https://cdn.1j1ju.com/medias/3a/5b/8e-tzolkin-the-mayan-calendar-rulebook.pdf
The game board features a Mayan calendar represented by a 26-tooth Tzolk'in gear connected to 5 smaller gears representing 5 locations where Mayan civilization develops (Palenque, Uxmal, Tikal, Yaxchilan, and Chichen Itza). Players take the roles of Mayan tribes.
5.88 Mo - In English 2.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2c/8f/5e-zombicide-campaign-switch-city.pdf
A Survivor who reached the Red Level at the end of any Mission can begin the next Mission with a single Equipment card from the previous Mission. Only one card is allowed. This means that, for example, you can’t keep a sniper rifle. You’ll have to choose between the scope and the rifle. On the other hand, if you already created a Molotov cocktail, you can keep it since it’s a single card, even though...
3.60 Mo - In English 5.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/ef/ef-call-to-adventure-name-of-the-wind-rulebook.pdf
The Kingkiller ChronicleTM, by Patrick Rothfuss, is a story within a story. Over the course of The Name of the Wind and The Wise Man’s Fear, a narrative unfolds as the protagonist tells the tale of his life. These books were a key source of inspiration for Call to Adventure, a game about character development and storytelling. So it’s fitting that the game’s first expansion takes you to the Four Corners,...
3.02 Mo - In English 1.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/02/33/57-conflict-of-heroes-guadalcanal-pacifique-1942-feuilles-de-marque.pdf
Conflict of Heroes: Guadalcanal - Pacifique 1942 Feuilles de Marque
4.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ed/29/d1-geistertreppe-regle-multilingue.pdf
Dans une contrée perdue, un très vieux fantôme hante un donjon en ruines. Quelques enfants téméraires montent silencieusement les marches usées du vieil escalier. Chacun veut être le premier à effrayer le fantôme avec un grand «BOUUUH !».
1.32 Mo - In German 1.32 Mo - In English 1.32 Mo - In French 1.32 Mo - In Italian 343.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6e/73/c6-once-upon-a-time-the-storytelling-card-game-rulebook.pdf
Once Upon A Time is a game in which players create a story using cards that show important elements from fairy tales. One player is the storyteller and creates a story using the ingredients on her cards, trying to guide the plot toward her own ending. The other players try to use their cards to interrupt her and become the new storyteller.
146.18 Ko - In English 332.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/53/41/af-undaunted-north-africa-rulebook.pdf
It’s the summer of 1940 and the North African Campaign has begun. The Long Range Desert Group (LRDG), a reconnaissance and covert operations unit of the British Army, has just been formed, tasked with penetrating enemy lines to provide intel and stage raids. Lead these brave soldiers in a series of daring missions, or command the Royal Italian Army’s formidable forces to stamp out these incursions...
2.09 Mo - In English 4.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/af/03/5f-catan-rise-of-the-inkas-rulebook.pdf
2000 years ago, long before the Inkas, northwestern South America was populated by many tribes rich with culture and creativity. These kingdoms fell; other tribes rose. New tribes adopted or adapted the culture of the vanished peoples and flourished.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/50/8f/72-cartaventura-oklahoma-faq.pdf
« Rangez » Remettez la carte désignée dans la pioche, sans en changer le sens. Vous pourrez potentiellement à nouveau piocher cette carte si un effet vous l’indique. « Défaussez » Écartez la carte désignée dans une défausse, vous ne pourrez plus lire ou accéder à cette carte.
57.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/46/79/fc-memoir-44-operation-overlord-rulebook.pdf
The supplement that you hold in your hands is designed to let you relive the battles of WWII on a grand scale.
1.26 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/e5/dd-les-richesses-du-monde-le-jeu-de-cartes-regle.pdf
Séparez les cartes ACTIONS selon leur couleur (Rouge, Verte, Bleue et Jaune) et placez les quatre piles en éventail sur la table de façon à ce que les numéros sur chaque carte soient visibles. Mélangez les cartes ACTUALITÉ et placez-les sur la table, face cachée. À tour de rôle, les joueurs lancent le dé de chiffres. Celui qui obtient le chiffre le plus élevé commence la partie.
4.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/77/8e-the-hobbit-card-game-rulebook.pdf
In this trick-taking game, the good side (Bilbo, Gandalf, and Thorin) competes against the evil side (Smaug and Bolg). By winning tricks, players can assign cards to themselves or their opponents. Only by assigning cards wisely can one side win victory over the other.
1.22 Mo - In English