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pdf https://cdn.1j1ju.com/medias/6b/fd/06-ticket-to-ride-nordic-countries-rulebook.pdf
Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and the magnificent mountain scenery on the Rauma Railway.
1.97 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/f9/7b-cachettes-fleuries-regle.pdf
Lorsque les petites bêtes jouent à cache-cache, c’est l’effervescence ! Et quoi de mieux pour se cacher que des pétales de fleurs multicolores au doux parfum ? Mais sous quelle fleur la coccinelle a-t-elle bien pu se cacher ? Et qui va-t-on trouver derrière la marguerite blanche ? Le but du jeu est de récupérer le plus de petites bêtes avant la fin de la partie.
1.63 Mo - In German 1.63 Mo - In English 1.63 Mo - In Spanish 1.63 Mo - In French 1.63 Mo - In Italian 1.63 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/79/21/fb-la-legende-du-capitaine-barbe-blanche-regle.pdf
Depuis de nombreuses années, les pirates du monde entier se racontent la légende du redoutable capitaine Barbe Blanche. Après avoir caché son immense trésor dans la baie des pirates, son navire sombra lors d‘une terrible tempête. Depuis ce jour, le fantôme de Barbe Blanche veille farouchement sur son or et transforme en vaisseaux fantômes tous les bateaux pirates qui s’aventurent dans la baie pour...
1.44 Mo - In German 1.44 Mo - In English 1.44 Mo - In Spanish 1.44 Mo - In French 1.44 Mo - In Italian 1.44 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/3a/09/af-castaways-rulebook.pdf
You’ve been shipwrecked on a deserted isle—do you have the wits to survive until a rescue ship arrives? To make it, you’ll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued!
13.39 Mo - In English 19.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/29/12-les-loutres-ca-poutre-regle.pdf
Les loutres, ça poutre ! est un jeu de cartes de Eric hanuise pour 2-6 joueurs qui dure 15 minutes. Un jeu de cartes avec des loutres ? Ça poutre ! Jouez vos loutres pour bloquer le joueur suivant, qui devra vous donner des points s'il ne peut pas jouer ! le premier à 7 points gagne la partie.
184.65 Ko - In English 184.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9e/a6/4b-mon-premier-cartatoto-lalphabet-regle.pdf
Retrouvez dans ce jeu de cartes toutes les lettres de l’alphabet illustrées ! Différents jeu (imagier, jeu de mémoire, jeu d'association...) sont expliqués afin de faciliter l'apprentissage des lettres. Apprendre l'alphabet en s'amusant avec 5 règles différentes ! Un jeu a partir de 3 ans pour 1 à 4 enfants.
63.62 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/5e/4a-the-lord-of-the-rings-the-card-game-the-hobbit-over-hill-and-under-hill-rulebook.pdf
The Bagginses...never had any adventures or did anything unexpected: you could tell what a Baggins would say on any question without the bother of asking him. This is a story of how a Baggins had an adventure, and found himself doing and saying things altogether unexpected.
2.46 Mo - In English 6.56 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/86/11/25-catch-the-match-rulebook.pdf
Take two cards full of funny and colorful objects and watch them. The first player to discover the identical object in form and color common to the two blue cards wins the point. Attention, on the yellow cards, the game is hard and it will find the 2 common objects!
453.92 Ko - In English 461.56 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/57/c1/95-exit-the-game-the-forbidden-castle-rulebook.pdf
It’s finally vacation time again! This year, it’s a trip to an idyllic village in the mountains. To avoid another breakdown*, this time you’re taking the train! Three hours behind schedule, you arrive at your vacation rental, where you find brochures with ideas for outings.
1.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/54/95/54-funny-bunny-rulebook.pdf
The first player to get one of their bunnies to the top of the hill wins. Each turn players draw a card which either has them move one of their bunnies or rotate the carrot at the top of the board which will cause holes to open and close on the game board. Any bunny that lands on an open hole, or has a hole open up underneath them, drops under the board. If a player loses all 4 of their bunnies, they...
1.09 Mo - In English 256.27 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4d/d2/0b-mon-premier-cartatoto-les-chiffres-regle.pdf
But du jeu : se familiariser avec les chiffres. Préparation : les cartes Additions et les cartes Symboles sont mises de côté. Les autres cartes doivent être triées et mises dans l’ordre suivant : Carte Numéro, Carte Mot, Carte Main, Carte Domino, Carte Quantité, Carte Récap’.
368.09 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/63/55/9f-merv-the-heart-of-the-silk-road-rulebook.pdf
Each player chooses a colour. Give each player all the meeples, buildings, and discs of that colour 1. If there are fewer than four players, return all the unused player pieces to the box. Place all the players’ master meeples in the queue in the north-west corner of the city in a random order 2. Place a disc from each player on the first space of the favour 3 , influence 4 , and score track 5.
4.84 Mo - In English