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pdf https://cdn.1j1ju.com/medias/41/0e/7a-shadows-over-normandie-cthulhu-mythos-call-2-rulebook.pdf
This document contains the rules for the Cthulhu Mythos - Call 2 expansion pack and the rules for the Shadows over Normandie Kickstarter exclusive punchboard from the Heroes of Normandie, strategic resupply.
554.59 Ko - In English 572.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8f/60/c7-shadows-over-normandie-cthulhu-mythos-call-one-rulebook.pdf
Some thought that with the destruction of the village Deep, peace had returned to Normandy and the shadows of Madness had dispersed.
3.33 Mo - In English 3.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/41/73/0e-merchants-marauders-seas-of-glory-rulebook.pdf
The Seas of Glory expansion is a module based expansion, letting you pick and choose the modules and variants you think will enhance your games. The modules are numbered and include an approximation of added play time and complexity. Overall, Seas of Glory is meant for Merchants & Marauders veterans with familiarity with the base game.
5.88 Mo - In English 13.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/e2/2c-conflict-of-heroes-front-de-lest-solo-feuilles-de-marque-campagne-1.pdf
Note : les unités touchées à l'issue d'une mission se rallient automatiquement avant la mission suivante.
1.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/1b/bd-conflict-of-heroes-front-de-lest-solo-feuilles-de-marque-campagne-2.pdf
Commandant soviétique : en tant que joueur, vous êtes l'officier soviétique qui commande cette opération et vous êtes à bord de votre QG mobile, la voiture blindée BA-10.
1.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e2/92/31-le-donjon-de-naheulbeuk-carte-hors-serie-donjon-mag-goodie.pdf
Le célèbre magazine publie une critique de la Compagnie. Piochez une tuile DESTIN.
262.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5f/06/5d-sitting-ducks-gallery-rulebook.pdf
Innocent ducks dangle in single file, but no one is safe in this machine-gunned water ... At every turn, you just have to play one of your 3 cards. Players will be able to aim, shoot, affect the disposition of ducks by hiding behind his neighbor, etc.
3.98 Mo - In English 2.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/07/96/43-my-first-castle-panic-rulebook.pdf
A group of monsters is racing out of the woods and towards your castle! Can you catch them in time? If the players catch all the monsters, they win. But if the monsters smash the castle flat, the players lose. My First Castle Panic is a cooperative game. You can show your cards to each other and talk about the best way to catch the monsters. Work as a team to win!
475.60 Ko - In English 1.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/95/df/d8-the-lord-of-the-rings-the-card-game-the-mountain-of-fire-rulebook.pdf
His Eye is now straining towards us, blind almost to all else that is moving. So we must keep it. Therein lies all our hope. This, then, is my counsel. We have not the Ring. In wisdom or great folly it has been sent away to be destroyed, lest it destroy us. Without it we cannot by force defeat his force. But we must at all costs keep his Eye from his true peril.
9.00 Mo - In Englishpdf https://cdn.1j1ju.com/medias/0c/53/23-the-lord-of-the-rings-the-card-game-the-land-of-shadow-rulebook.pdf
It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us? All my choices have proved ill.
5.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3a/ec/da-dead-men-tell-no-tales-rulebook.pdf
Skelit’s Revenge: The most feared ship on the high seas. And you’ve finally taken her! Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all… You and your crew must enter the Skelit’s Revenge and try to loot all of the treasure. But beware! There are still enemy pirates lurking about, and some nasty guards looking to make sure you don’t make it...
3.68 Mo - In English 3.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/8f/d3-power-grid-the-robots-rulebook.pdf
Two players have a new opponent for their games: the robot acts as an additional player. Thanks to his different actions and special abilities, he is a strong opponent. The players manage the robot‘s »decisions«, and can use him to act against the other player(s). With this expansion, Power Grid is an exciting and fun experience for 2 players!
3.35 Mo - In English 367.26 Ko - In French