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pdf https://cdn.1j1ju.com/medias/96/77/fe-picture-perfect-rulebook.pdf
Prepare the envelopes: Shuffle the preference cards facedown; then place 3 of the cards into each guest envelope without looking at them. All players can help fill envelopes to speed up this step. Give each player a number of envelopes according to the table below. Players lay their envelopes with the guest image faceup in front of them.
1.26 Mo - In English 1.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/69/d9-flamecraft-rulebook.pdf
Artisan dragons are creative little crafters that spout specialized flames which help them create a variety of tasty or helpful items. They are highly sought out by shopkeepers seeking to draw in and delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous...
6.26 Mo - In English 6.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/b8/27-secrets-rulebook.pdf
Secrets is a secret identity game. The action takes place in the 1960s. Players are either members of the CIA or KGB, or Hippies. Team affiliations can sometimes change during the game and must always be kept secret.
2.11 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/89/88/9b-ecos-first-continent-rulebook.pdf
What if the formation of Earth had gone differently? In Ecos™ players are forces of nature, creating the planet together but with competing visions of its grandeur. You will have the chance to mold and create a part of the world similar, but different, to the one we know. Which landscapes, habitats, and species thrive will be up to you.
2.34 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ae/ad/16-connecto-rulebook.pdf
Important ! Do not shuffle the cards: they are sorted to ensure a progressive immersion in the game. 1 • Each player takes a pen and an individual board, coloured side up. 2 • The hourglass should be easily accessible to all players. 3 • If a number card is on top of the deck (as it was during your first game), place it at the centre of the table. 4 • Pile up the first 5 cards of the deck between...
357.79 Ko - In English 520.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/15/5f/c2-memo-des-vacances-regle.pdf
Commencez par placer un des plateaux de jeu dans le fond de la boîte et un dans le couvercle. Un plateau de jeu représente le dessus de la valise avec les filets à bagages personnels, l’autre représente le fond de la valise. Sélectionnez les paires de souvenirs de vacances correspondant le mieux à vos vacances ou celles avec lesquelles vous souhaitez jouer (14 paires maximum). Mélangez les paires...
14.95 Mo - In German 14.95 Mo - In English 14.95 Mo - In Spanish 14.95 Mo - In French 14.95 Mo - In Italian 14.95 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/90/0c/99-eclate-ballons-regle.pdf
Boum ! Le signal de départ de la course aux ballons annuelle des hérissons a été donné. Les piquants animaux doivent transporter le plus vite possible leurs ballons sains et saufs jusqu’à l’arrivée. Mais comment faire ? Avec du doigté jusqu’au bout des épines et une ou deux ruses par-ci, par-là !
2.35 Mo - In German 2.35 Mo - In English 2.35 Mo - In Spanish 2.35 Mo - In French 2.35 Mo - In Italian 2.35 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/30/71/85-trickerion-dawn-of-technology-rulebook.pdf
In Trickerion : The Dawn of Technology, players can use the City of Magoria’s latest technological advancements to enhance their Workshop with state-of-the-art machinery, called Contraptions. Harnessing the power of the Trickerion Shards, these Contraptions provide specific, reusable benefits. They also allow each Magician to develop their very own Signature Trick — a stronger, personalized version...
689.20 Ko - In English 2.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/12/12/31-sherlock-holmes-consulting-detective-the-thames-murders-other-cases-rulebook.pdf
Welcome to the streets of London in the Victorian era. The fog is spreading, crime runs rampant, and you, one of the Baker Street Irregulars, are here to lead the investigation… In A Study in Scarlet, Watson introduces the Baker Street Secret Police Section to us for the first time. This group “of half a dozen of the dirtiest and most ragged street urchins that I ever clapped eyes on”, under the leadership...
3.57 Mo - In English 9.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/de/d9-descent-journeys-in-the-dark-second-edition-rulebook.pdf
They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric’s enchanted stone did little to illuminate the gathering dark. Jain slowly notched an arrow, gracefully pulling her bowstring taut as the small silhouette of Tomble spun his knives behind her. “He is here somewhere,” Avric whispered,...
5.04 Mo - In English 12.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/69/f9/ae-descent-journeys-in-the-dark-second-edition-quickstart.pdf
Descent: Journeys in the Dark (Second Edition) QuickStart.
4.24 Mo - In English 4.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/de/79-maracas-rulebook.pdf
When all the players have guessed, the Maraca Player opens the maraca and reveals how many seeds were inside: Each player who guessed the exact number of seeds wins 2 points. If no one guessed the exact number then the player(s) who guessed the closest number below the exact number wins 1 point.
315.18 Ko - In English 315.23 Ko - In French