Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/7b/49/b7-ragusa-rulebook.pdf
Ragusa: a maritime republic and Mediterranean port that sees thousands of ships pass through its walled harbour. Here, in the midst of the 15th century, Ragusa is at its peak - it is the sole rival to Venice as a trading gateway between the Eastern and Western civilizations, a neutral zone where merchants from all corners of the globe come to show their wares.
3.99 Mo - In English 3.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/c7/e3-raiders-of-the-north-sea-rulebook.pdf
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!
1.06 Mo - In English 1.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/74/03-raids-rulebook.pdf
In Raids, you must build the stoutest Longship and gather the bravest Viking crew, then set sail to discover the world! Battle horrible monsters, collect and trade valuable goods, and be ready to do whatever is necessary to acquire golden riches and bring glory upon your name!
3.21 Mo - In English 2.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/08/77-raid-trade-rulebook.pdf
Many consider the Third World War as the last war, because of the immensity of the destruction it has engendered. All over the world, humanity has suffered very heavy losses and suffered many horrors.
8.28 Mo - In Englishpdf https://cdn.1j1ju.com/medias/72/f4/4a-railroad-ink-blazing-red-edition-rulebook.pdf
A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your board.
4.41 Mo - In Englishpdf https://cdn.1j1ju.com/medias/21/38/de-railroad-ink-challenge-lush-green-rulebook.pdf
Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!
2.43 Mo - In Englishpdf https://cdn.1j1ju.com/medias/99/b0/3f-railroad-ink-challenge-shining-yellow-rulebook.pdf
Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!
2.39 Mo - In Englishpdf https://cdn.1j1ju.com/medias/9c/f7/6c-railroad-ink-deep-blue-edition-rulebook.pdf
A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.
4.30 Mo - In Englishpdf https://cdn.1j1ju.com/medias/22/da/6a-railroad-revolution-railroad-evolution-rulebook.pdf
Welcome back to Railroad Revolution! New opportunities are calling, giving you another way for you to enjoy the game. The Railroad has evolved. Railroad Evolution changes the gameplay and introduces different strategies for players to discover.
1.87 Mo - In English 2.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e6/7d/34-railroad-revolution-rulebook.pdf
America in the 19th Century. By passing the Pacific Railroad Acts through Congress, the US government opened up the interior of the continent to a number of railroad companies. The race was on to cross the Great Plains and the Continental Divide and create a truly united United States of America.
8.44 Mo - In English 7.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/56/5d-railroad-tycoon-the-boardgame-rulebook.pdf
The year is 1830. The age of railroading has begun, and you are the head of one of the first fledgling railroad companies. The cities team with potential passengers, the countryside of a young nation gives birth to a bountiful harvest, and countless new factories bulge with finished goods! The potential profits are huge, but who will get there first? The competition will be fierce, and only the best...
895.90 Ko - In English 290.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9b/24/ee-railways-rulebook.pdf
In the middle of the 19th century, it is the time of the Industrial Revolution. Take advantage of the steam age and build your railroad empire by developing railroads, expanding buildings, and moving passengers to make the most profit.
2.57 Mo - In English 2.38 Mo - In French