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pdf https://cdn.1j1ju.com/medias/cf/98/aa-the-great-race-rulebook.pdf
Over the last 10 years, Citroën expeditions have paved the way. They have crossed the continents of Africa and Asia, and tamed the Rocky Mountains of North America. And today, in 1935, you are at the wheel of your own half-track. Under your command, a passionate and loyal crew is ready to compete in the greatest transcontinental race the world has ever known.
1.51 Mo - In English 1.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c0/00/10-the-great-wall-rulebook.pdf
Great Wall is a fantasy board game inspired by the history of the Great Wall of China, Song Dynasty, and Genghis Khan’s conquests. Most of the characters, events, and military inventions are historical, but some were slightly modified to better suit the game’s theme.
2.34 Mo - In English 1.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/3e/3b-the-great-war-rulebook.pdf
The Command and Colours WWI THE GREAT WAR game rules allow players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry...
7.37 Mo - In English 3.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dd/ba/df-the-grimm-masquerade-rulebook.pdf
In The Grimm Masquerade, you take on the role of a fairy-tale character at the Beast’s Masquerade Ball. Earn the most of the Beast’s magic roses by gathering and distributing artifacts, taking actions to unmask other players, searching for your favorite artifact, and bluffing to keep your character’s identity secret.
3.90 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/6c/ee-the-grizzled-rulebook.pdf
At the same level as literature and cinema, games are a cultural medium which is undeniably participative.
1.01 Mo - In English 913.74 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9e/c0/7e-the-guild-of-merchant-explorers-rulebook.pdf
The Queen has sent out a call to the Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another.
6.73 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5c/93/c4-the-guild-of-merchant-explorers-the-queens-special-orders-rulebook.pdf
Though most of Tigomé has been explored and its trade routes reestablished, there are two remote provinces whose maps have not been updated in some time. The Queen requests all guilds visit these lands and explore new trade opportunities, noting any new villages they encounter.
1.27 Mo - In English 713.16 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c2/77/8e-the-hobbit-card-game-rulebook.pdf
In this trick-taking game, the good side (Bilbo, Gandalf, and Thorin) competes against the evil side (Smaug and Bolg). By winning tricks, players can assign cards to themselves or their opponents. Only by assigning cards wisely can one side win victory over the other.
1.22 Mo - In Englishpdf https://cdn.1j1ju.com/medias/35/0d/fe-the-hobbit-enchanted-gold-rulebook.pdf
The Dwarves together with the freshly-trained master thief Bilbo are on their way to the mountain Erebor while the dragon Smaug listens. On the way, many dangers lurk and one opponent after another stands in the way. But the idea of Smaug's treasure of gold and precious stones can overcome every obstacle the companions face.
22.32 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f5/01/86-the-hobbit-rulebook.pdf
In a hole in the ground there lived a Hobbit. This Hobbit’s name was Bilbo Baggins, and his hole was a pleasant, comfortable hole named Bag End, near the village of Hobbiton. Hobbits, as perhaps you already know, are small, quite jolly creatures, perhaps half the height of a human, extremely fond of food and drink, and not at all fond of adventures.
1.74 Mo - In Englishpdf https://cdn.1j1ju.com/medias/03/65/21-the-hunger-rulebook.pdf
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to...
2.44 Mo - In English 12.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ad/8f/be-the-initiative-campaign-log.pdf
To start or continue your game, perform the following steps: 1. Start Chapter: Find the topmost, unchecked row on the chapter tracker. Read the comic on the page specified. 4 Follow any instructions on that page, including playing a mission, gaining secrets, or reading other pages. 2. After Mission: Check the Won or Lost box on the chapter tracker. Then, refer to the chapter tracker to see if you...
307.49 Ko - In English