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pdf https://cdn.1j1ju.com/medias/3c/ab/35-51st-state-the-new-era-rulebook.pdf
United States lay in ruins. Burnt by the weapons of mass destruction, bled with long years of ruthless struggle for resources and terrorized by rebelled machines, the lands have changed into the endless planes of wastelands and ruins. Today, more than thirty years after the holocaust, mankind rises from the ashes. Numerous centers of new power more and more boldly claim the supremacy over the entire...
1.46 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4b/63/12-5-colors-rulebook.pdf
This game contains cards 1-6 of five colors and each player has five cards in their hand. Players play two cards simultaneously and then reveal them. They fill their hand, then repeat this process two more times, revealing only one card each time.
663.30 Ko - In English 137.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/da/ba/87-5er-finden-rulebook.pdf
In 5ER FINDEN, every round 5 dice are rolled for players to try and combine into FIVES on their boards. But it’s not that simple – there is limited space and each shape can only be found once. Don’t take too long looking for your shape, though, another player might signal the end of the round at any time!
1.00 Mo - In English 1,023.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ab/18/5a-6-nimmt-25-jahre-rulebook.pdf
A row containing five cards is full. If you play a sixth card into a full row, you have to take all five cards in this row. Your played card becomes the new first card for this row.
729.79 Ko - In English 453.97 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c6/c2/f9-6-nimmt-rulebook.pdf
The aim of the game is not to get any cards. Each card you have to pick up will cost you a minus point per bullhead shown on it. The player who has the fewest bullheads at the end wins the game.
2.50 Mo - In English 742.10 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/27/a6/8b-6th-sense-regle.pdf
Marque des points en prédisant le nombre de plis que tu vas gagner à chaque tour. Réfléchis bien car une mauvaise prédiction entraîne des points de pénalité. Prends de l’avance sur tes adversaires en faisant bon usage de tes cartes (spéciales), mais aussi en perdant intentionnellement des plis pour que ta prédiction se réalise. Le joueur qui se montre le plus talentueux dans cet exercice, gagne le...
216.99 Ko - In Danish 216.99 Ko - In German 216.99 Ko - In English 216.99 Ko - In Spanish 216.99 Ko - In French 216.99 Ko - In Italian 216.99 Ko - In Dutch 216.99 Ko - In Portuguesepdf https://cdn.1j1ju.com/medias/a3/a7/a3-7-the-sins-regle.pdf
7 - The Sins est un jeu de cartes qui va tester votre mémoire et votre intégrité morale. Mener une vie vertueuse induit de nombreux sacrifices, alors que se laisser tenter systématiquement par les péchés condamne votre âme à l’éternelle damnation.
1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/2d/90-7-wonders-architects-rulebook.pdf
The game 7 Wonders Architects plays over several turns. On your turn, choose one of three cards. These cards represent different characters who will help you gather resources to construct your Wonder, make scientific discoveries, or even Battle with your neighbors. The game ends when a Wonder is entirely constructed. Achieve the highest score to win the game!
5.94 Mo - In English 6.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/53/63/0c-7-wonders-armada-fiche-score.pdf
7 Wonders: Armada Fiche Score.
104.08 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/35/a2/51-7-wonders-armada-rulebook.pdf
This 7Wonders expansion allows you to build fleets of Ships to conquer the seas. New Armada and Island cards enrich the game and increase the interaction between players. The flow of the game is slightly changed, but the victory conditions remain identical to those of the base game of 7Wonders.
4.25 Mo - In English 4.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/44/13/06-7-wonders-armada-siracusa-rulebook.pdf
Special Rule: The stages of Siracusa can be built in any order, at the player’s choice.
311.92 Ko - In English 312.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/85/62/13-7-wonders-babel-mimrod-goodie.pdf
À partir du moment où il est mis en jeu, Nimrod rapporte 3 pièces pour chaque tuile Babel que construit le joueur. Les pièces sont prises à la banque. À la fin de la partie, chaque tuile Babel construite par le joueur lui rapporte 1 point de victoire.
223.51 Ko - In French