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pdf https://cdn.1j1ju.com/medias/41/4a/48-descent-journeys-in-the-dark-second-edition-mists-of-bilehall-rulebook.pdf
A strange curse taints everything. It clings to the fesh and lingers within the lungs, a poison that destroys the soul while leaving the body to shamble on. A small settlement of the damned has formed near the border, a collection of unfortunate trespassers unable to leave the accursed land.
1.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/69/f9/ae-descent-journeys-in-the-dark-second-edition-quickstart.pdf
Descent: Journeys in the Dark (Second Edition) QuickStart.
4.24 Mo - In English 4.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/de/d9-descent-journeys-in-the-dark-second-edition-rulebook.pdf
They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric’s enchanted stone did little to illuminate the gathering dark. Jain slowly notched an arrow, gracefully pulling her bowstring taut as the small silhouette of Tomble spun his knives behind her. “He is here somewhere,” Avric whispered,...
5.04 Mo - In English 12.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/73/72/69-descent-journeys-in-the-dark-second-edition-shadow-of-nerekhall-rulebook.pdf
Recovered from its times of trouble and under heavy threat from the Daqan Lords, the city of Nerekhall stands firm in its declaration: “The corruption has passed.” Yet sinister forces continue to build strength within the hidden corners of the city. They prepare for the day soon to come when Nerekhall, the baronies, and all of Terrinoth will tremble before their might.
2.12 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c3/85/81-descent-journeys-in-the-dark-second-edition-the-chains-that-rust-rulebook.pdf
It feels like years ago that you wandered into the Mistlands, the dark and foreboding realm of Waiqar the Betrayer. Survival is a cruel practice in this land, but after a long, dark, and twisted journey, you may have discovered a means of escape.
1.54 Mo - In Englishpdf https://cdn.1j1ju.com/medias/76/24/ea-descent-journeys-in-the-dark-second-edition-the-trollfens-rulebook.pdf
The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
1.47 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c7/8f/84-descent-legends-of-the-dark-rulebook.pdf
Terrinoth is in peril. The barony of Kell has already fallen, and the demon-tainted barbarians of the Uthuk Y’llan stalk the realm. In the Mistlands, the undead servants of Waiqar the Undying stir, venturing beyond their borders for the first time in memory. The Council of Barons cannot agree on which enemy is the graver threat, let alone on a course of action. And in the northern barony of Forthyn,...
9.31 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3b/e9/c5-descent-the-altar-of-despair-rulebook.pdf
Found in the densest jungles in the most forgotten corners of the world, blood apes can be differentiated from their gentler cousins by their savage disposition, extraordinary leaping ability, and their taste for human flesh. The most fearsome blood apes are called “Crimsonbacks,” due to the red stripe of fur that grows down their backs. Crimsonbacks fly into a savage fury when wounded, so it is best...
1.12 Mo - In English 5.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/a4/04-descent-the-road-to-legend-rulebook.pdf
Road to Legend provides the cooperative mode of play for Descent: Journeys in the Dark Second Edition and its expansions. In Road to Legend, one to four hero players must work together to overcome the challenges presented to them by the companion app. Road to Legend uses a majority of the physical contents of the Descent: Journeys in the Dark Second Edition core game. In general, the app tells players...
6.57 Mo - In English 6.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/9e/f1-descent-the-sea-of-blood-rulebook.pdf
While fell armies stalked the lands of Terrinoth, mighty ships sailed the waves among the distant isles of Torue Albes. A place where every port held secrets and treasures beyond imagination, Torue Albes was plagued by troubles as well. Powerful forces rallied to the banners of darkness, led by a malevolent overlord. However, as always, whenever darkness arose to threaten the land, light would oppose...
3.25 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d2/5c/d9-descent-the-tomb-of-ice-rulebook.pdf
Lava beetles have adapted to life in their freezing environment by generating their own body heat through an unknown internal process. This same biological chemistry gives them their defense mechanism – expelling a stream of sticky, boiling, liquid goo explosively from their abdomens at anything they deem a threat. The bigger, more brightly colored beetles shoot fluid so hot that it’s flammable. Lava...
1.44 Mo - In English 8.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/18/02/00-descent-the-well-of-darkness-rulebook.pdf
Distantly related to beastmen, kobolds are small and physically weak. Individually, they are cautious foes, but they attack viciously when their courage is bolstered by numbers. The most intelligent kobolds are known to devise cunning traps to protect their homes. They can be identified by the war paint they wear on their faces.
1.10 Mo - In English 5.79 Mo - In French