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pdf https://cdn.1j1ju.com/medias/4f/a1/c3-neoville-rulebook.pdf
Have you ever thought about living in a city surrounded by organic architecture? Welcome to Project Neoville. Become an architectural visionary and construct your own great city! Will you embrace the fl uidity of water with waterfalls on Skyscrapers or follow the rigidity of stone?
1.03 Mo - In English 1.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cb/d5/6e-nemeton-rulebook.pdf
Once, a terrible curse fell on this place: the trunks blackened, the sap became toxic , the leaves shrivelled, as if terrified. The Druids ended up abandoning this forest, since even their powers could not help it against this terrible spell.
2.20 Mo - In English 2.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/b2/93-nemesis-void-seeders-rulebook.pdf
Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.
4.50 Mo - In English 4.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/6e/2f-nemesis-rulebook.pdf
Nemesis is a semi-cooperative game where you and your crewmates must survive on a ship in fested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.
18.62 Mo - In English 9.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0f/4f/16-nemesis-lockdown-rulebook.pdf
Nemesis: Lockdown is a semi-cooperative game where you and other players must survive in a Martian facility infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and safely wait until the rescue party arrives. There will be many obstacles in your way: swarms of hostile alien Night Stalkers, the rapidly depleting...
5.59 Mo - In English 7.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/f4/24-nemesis-lockdown-chytrides-rulebook.pdf
Chytrids are a completely new and unique Intruder race you will have to face during the game. These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with their tendrils further than you might have thought possible.
1.66 Mo - In English 7.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/58/a6/47-nemesis-carnomorphs-rulebook.pdf
Everything happened because of a single cat. It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.
2.12 Mo - In English 2.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/12/41/40-near-and-far-rulebook.pdf
Across the wasted terrain of Arzium, deep in the hidden lands, lies the Last Ruin: a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, glory, a family rejoined--these are the fires that fuel those who seek the hidden city. Eight wanderers have set forth, travelling near and far, seeking clues to the location of the ancient...
1.44 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/05/70/1b-near-and-far-amber-mines-rulebook.pdf
Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power. Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according...
1.46 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3b/a1/8f-navegador-rulebook.pdf
In the 15th century, the Portuguese prince Henry, the Navigator (Henrique o Navegador) nicknamed the best cartographer and navigator of his time taught them to explore the shores of the African littoral.
3.32 Mo - In English 722.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/42/31/0a-nautilus-regle.pdf
Il est l’heure pour le Capitaine Nemo de désigner celui qui deviendra l’officier en second du Nautilus. Soyez prêt à affronter les profondeurs marines tout en vous illustrant dans les cinq grands domaines chers au Capitaine.
1.87 Mo - In German 1.87 Mo - In English 1.87 Mo - In Spanish 1.87 Mo - In French 1.87 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/29/36/93-nautilion-rulebook.pdf
The treacherous Darkhouse desires to expand its empire across the vast oneiric ocean! To enact its wishes, it has sent its infamous henchman, the Phantom Submarine, to enslave the Happy Isles. The only way to stop this elusive vessel is to neutralize the Darkhouse, nestled at the bottom of the Abyss. You will need to gather a formidable crew to accomplish this heroic task.
9.79 Mo - In English 11.93 Mo - In French