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pdf https://cdn.1j1ju.com/medias/4a/a3/83-zombies-9-ashes-to-ashes-rulebook.pdf
Thank you for purchasing ZOMBIES!!! 9: Ashes to Ashes. This is a landmark expansion for our little game. First, the setting is the most logical one possible. When someone asks, “Where do they keep all the dead bodies?” The answer is obvious, “the graveyard.” With that in mind (and a couple of movies...), we created this little expansion.
88.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/19/0d/a6-zombies-8-jailbreak-rulebook.pdf
Thank you for purchasing ZOMBIES!!! 8: Jailbreak. You might be asking yourself: “How did they think of this one?” Well, that is a fair question and if you think about it, the answer becomes clear. Ask yourself, “where is the safest place to be when the zombies come to town?” We asked ourselves and came up with what we thought was the obvious answer, “Prison!” On the surface it makes all kinds of sense....
114.14 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e6/4d/07-zombies-7-send-in-the-clowns-rulebook.pdf
Thank you for purchasing ZOMBIES!!! 9: Ashes to Ashes. This is a landmark expansion for our little game. First, the setting is the most logical one possible. When someone asks, “Where do they keep all the dead bodies?” The answer is obvious, “the graveyard.” With that in mind (and a couple of movies...), wwe created this little expansion.
155.79 Ko - In Englishpdf https://cdn.1j1ju.com/medias/0b/5a/d8-zombies-6-six-feet-under-rulebook.pdf
Thank you for purchasing Zombies!!! 6: Six Feet Under. We hope you enjoy it tremendously! If you are familiar with the Zombies!!! game, you may notice that this expansion is a little different. This is the first expansion that is meant to be completely mixed with the Zombies!!! base set. It also adds a couple of concepts that we think are pretty cool.
79.17 Ko - In Englishpdf https://cdn.1j1ju.com/medias/48/1f/0d-zombies-5-schools-out-forever-rulebook.pdf
The stupid toilet down the hall is running, locked in an endless hiss, taking me from annoyed to stir crazy. I’d go and jiggle the handle myself if I wasn’t pretty sure that some dead guy wasn’t waiting for me out there in the hall. Phone’s dead, not that there’s anyone left to call. Power’s gone too, and summer’s in full swing. Brut and B.O. are the only things keeping the smell of rot and death...
54.66 Ko - In English 41.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5a/24/99-zombies-4-the-end-rulebook.pdf
Well, you’ve made it! You have escaped the town, fought the uber-zombies at the military base and searched the mall for the source of the zombie scourge. All of your hard work has paid off and now you stand here in the dark and lonely wood. Don’t worry about that howling in the distance. It’s probably nothing. Who ever heard of a zombie dog anyway…
58.78 Ko - In English 52.01 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8c/73/2d-zombies-3-mall-walkers-rulebook.pdf
Dude, the helicopter, where is it? asked Rick, his voice rising to compete with the moaning coming up the stairwell behind them. Chris scanned the mall roof, and its empty helipad, for the third time in as many seconds. I don’t know, he said. I guess somebody else got here first.
92.59 Ko - In English 74.96 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/97/50/7b-zombies-3-5-not-dead-yet-rulebook.pdf
With the release of Zombies!!! 3.5 there are almost 100 different event cards. Using all of them would make a huge deck. This is fine if you want to do it, but with that many cards we thought it might be fun to introduce some new customization rules. These rules are meant as an alternative to the original rules and are in no way supposed to replace them.
31.14 Ko - In English 60.67 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dc/85/89-zombies-2-zombie-corps-e-rulebook.pdf
The “Top Secret Lab”: When this tile is played, place the glow-in-the-dark zombies on the lab spaces according to the original rules. The zombies are “Government Enhanced” and require a roll of a 5 or 6 to be put down. They can also be moved 2 spaces instead of the normal 1 during the zombie movement phase. The enhanced zombies may not move through a space containing another zombie.
83.77 Ko - In English 11.23 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/52/67/63-zombies-11-death-inc-rulebook.pdf
Remember when you just THOUGHT everyone you work with was a...ZOMBIE! Well, as it turns out, you were right. The CEO is now the ZEO. Your coworkers now moan in addition to the aimless shambling. Suddenly, the receptionist is very interested in you. And the lunch room... Let’s just say, you don’t want what everyone else is having!
164.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/78/9d/b7-zombie-kidz-rulebook.pdf
Yesterday, you saw some strange creatures invading the cemetery close to your home. Unfortunately, no adults believed you! That is what you decided to take matters in your own hands and round-up your best friends to fight those zombies!
327.81 Ko - In English 332.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c6/c3/ce-zombie-kidz-evolution-rulebook.pdf
Zombies have decided to invade your school, and while your English teacher sometimes makes life difficult, you wouldn’t want the school gym or library to get trashed! Everyone else is running away, though, so you’ll have to be the one to beat back these creatures! Zombie Kidz Evolution is a game that will evolve and grow richer with each game you play and each feat you accomplish. In time, you’ll...
1.77 Mo - In English 1.08 Mo - In French