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pdf https://cdn.1j1ju.com/medias/10/74/b0-village-green-rulebook.pdf
It’s the first day of spring, and there’s only one thing on everyone’s mind – the Village Green of the Year competition! The judges of this prestigious contest will be visiting in just a few months, and the village council have finally put you in charge of the preparations. With your newfound authority, you can show those snobs from Lower Aynesmore just what a properly orchestrated floral display...
1.03 Mo - In English 1.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a3/06/35-vikings-saga-regle.pdf
Viking Saga offre une multitude d'aventures ! Le jeu de base avec ses règles simples est livré avec du matériel de jeu supplémentaire pour les aventures ultérieures. Vous commencez la partie avec un petit groupe de Vikings. Les aventures réussies vous fourniront de l'or pour embaucher des Vikings plus utiles. En bref : de nouveaux Vikings continuent à entrer en jeu et vous pouvez utiliser leurs capacités...
5.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c7/c0/01-vikings-rulebook.pdf
The players lead small groups of vikings to explore the islands near their homeland. Once discovered, craftsmen and nobles settle the islands to make their homes. To protect these newly discovered islands from attacks, players can station viking warriors between their new islands and the approaching ships, which can also add to their fame and gold. After 6 rounds the most successful leader wins!
1.95 Mo - In English 3.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bf/f8/7e-vikings-on-board-rulebook.pdf
Each player will have a set of Viking workers that will be placed on the board one at a time to select different actions. The action you select one round will determine the turn order of the next round.
900.79 Ko - In English 1.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/16/d6-vikings-gone-wild-rulebook.pdf
Vikings Gone Wild is a deckbuilding and management game where players embody clan leaders who fight each other to prove to the gods which of them is the best.
3.47 Mo - In English 2.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5a/51/d9-vienna-connection-rulebook.pdf
In this cooperative campaign game of deduction, you delve into Cold War era Europe and lead a CIA Special Activities Division team. The SAD team carries out four covert missions by collecting evidence and analyzing data to achieve their goals. At the end of each mission, they submit a final report and recommend further actions.
1.89 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/95/ba/cc-viceroy-rulebook.pdf
Hundreds of years from now, when historians of Laar will attempt to read and rewrite the chronicles of today’s events, they will most likely not be able to figure out all the individual moves made as part of the Great Game. Only the actions of the kings will be faithfully preserved in time. They are the ones that will be attributed the leading roles of divine emperor, unstoppable leader, incisive...
5.87 Mo - In English 3.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7e/55/87-via-nebula-rulebook.pdf
Place one of your available craftsmen onto any space containing an exploitation token. Take that token and put it face down next to your guild board, and then place on the space as many resources of the type indicated by the token. You just opened a new exploitation.
11.31 Mo - In English 4.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/69/e4-via-appia-rulebook.pdf
Rome needs a connection to Brundisium, and the players have been tasked with building the Via Appia in order to allow for fast travel between the two cities. To create the road, they’ll need to break off stone tiles in the quarry, then travel to Brundisium, laying out the tiles and creating the path that all will follow in the years ahead.
488.65 Ko - In English 490.11 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1c/07/dd-verona-twist-regle.pdf
Six personnages bien connus de Vérone font quotidiennement leur apparition sur la Piazza Dei Signori. Mais deux d’entre eux ne sont pas ceux qu’ils semblent être ! En effet, Roméo et Juliette, avec la complicité de la Nourrice, se cachent parmi les protagonistes afin d’échapper à Capulet. Chaque joueur a son propre objectif : la Nourrice gagne si Roméo et Juliette sont toujours cachés à la fin de...
1.59 Mo - In English 1.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/85/fc/c2-touche-trouve-regle.pdf
Touché, trouvé ! Ma petite voiture était encore là il y a deux secondes et voilà qu’elle a disparu ! C’est le signe que la chambre est en désordre et qu’il est grand temps de la ranger. Mais ce n’est peut-être pas de votre faute…mais plutôt celle des petits lutins malicieux ? Ils se glissent parfois furtivement dans les chambres et cachent vos jouets dans leurs sacs magiques ! Mais si vous trouvez...
1.49 Mo - In German 1.49 Mo - In English 1.49 Mo - In Spanish 1.49 Mo - In French 1.49 Mo - In Italian 1.49 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/87/98/d3-venice-rulebook.pdf
In 16th century Venice, wealthy, influential merchants ride their gondolas up and down the city’s canals. They train assistants, complete contracts, and leverage their influence to gain political power. But business is anything but usual - as they broker contracts and flirt with crime, merchants must avoid arousing the suspicion of the Venetian Inquisition, lest they find themselves arrested and their...
1.26 Mo - In English 3.14 Mo - In French