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pdf https://cdn.1j1ju.com/medias/85/e2/9a-jinx-regle.pdf
Le jeu se déroule en 3 manches : tire 16 cartes de la pioche et place-les face visible en grille de 4x4. Lance le dé, puis choisis une carte présente sur la table correspondant au chiffre donné par le dé. Ainsi de suite chacun son tour, jusqu'à ce qu'un joueur ne puisse choisir de carte après son lancer. On compte alors les points.S'il reste sur la table une ou des cartes de la même couleurs que des...
3.87 Mo - In Czech 3.87 Mo - In German 3.87 Mo - In French 3.87 Mo - In Hungarian 3.87 Mo - In Polish 3.87 Mo - In Slovakpdf https://cdn.1j1ju.com/medias/7a/38/40-jeu-des-echelles-dans-la-jungle-regle.pdf
Le flèche rotative indique aux joueurs le nombre de cases que peut parcourir leur animal le long du serpent. Mais attention! Juste avant la fin de la course, il faut avoir le coup de main et de la chance! Le premier à rejoindre la hutte à côté de la tête du serpent a gagné.
12.12 Mo - In German 12.12 Mo - In English 12.12 Mo - In Spanish 12.12 Mo - In French 12.12 Mo - In Italian 12.12 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/b1/79/6b-jetlag-regle.pdf
Un joueur (le lecteur) pioche une carte pour poser des questions à un membre de son équipe. Un membre de l’équipe adverse vient se placer à côté du lecteur pour vérifier les réponses qui vont être données.
679.35 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/95/6b/86-jekyll-vs-hyde-rulebook.pdf
Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr Jekyll and Mr Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
1,006.75 Ko - In English 1.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/66/ea/87-jean-le-chanceux-regle.pdf
Connaissez-vous l’histoire de Jean le Chanceux, le célèbre conte des frères Grimm ? Après avoir travaillé dur pendant sept années, Jean reçoit des pépites d’or en récompense de son travail. Mais la richesse peut être source de nombreux soucis et ne fait pas toujours le bonheur. Grâce à d’astucieux échanges, aidez Jean à alléger son fardeau.
1.37 Mo - In German 1.37 Mo - In English 1.37 Mo - In Spanish 1.37 Mo - In French 1.37 Mo - In Italian 1.37 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/75/81/fb-jaws-rulebook.pdf
One player takes on the role of the Shark. The other players take on the roles of Quint, Chief Brody, and Hooper, who work together as a Crew to eliminate the Shark. A full game is played over two Acts, in which success in Act 1 provides advantages going into Act 2. However, either Act may be played separately for a shorter game (see page 12).
1.15 Mo - In English 2.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/18/cb/31-jambo-rulebook.pdf
Jambo means “Hello” in Swahili. With this greeting, happy merchants welcomed their customers in Central Africa before colonization. The players are traders in those days, competing to be the first to earn 60 gold by selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards, which represent goods, people (which can help you or hinder your opponent), and animals (which add a...
2.63 Mo - In English 101.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b6/86/24-jamaica-the-crew-rulebook.pdf
For many years now, Morgan’s Great Challenge has been attracting pirates from the Seven Seas. It has gotten to the point where the island’s inns are filled to the brim with adventurers, all hoping to become a crew member and take part in the most famous race of the Caribbean.
1.50 Mo - In English 1.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6f/2f/c5-jamaica-rulebook.pdf
Setting: Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity.
1.53 Mo - In English 2.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/04/3f/df-jaipur-rulebook.pdf
Jaipur... You are hoping to become the Maharaja’s personal trader by being richer than your opponent at the end of each week (round). To do so, collect and exchange goods (cards) at the market, then sell them for rupees (on the back of the tokens).
1.55 Mo - In English 1.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/bc/07-iwari-rulebook.pdf
Humanity is in its infancy; living in scattered tribes in the Forest, Tundra, Coast, Glaciers and Desert. On Iwari, there are no teeming masses, no continent-wide civilizations. The tribes have left their ancestral homelands to explore the vast uncharted territories, encountering other fellow tribes and exchanging knowledge, culture and wisdom.
4.30 Mo - In English 636.98 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d9/aa/7e-its-a-wonderful-world-rulebook.pdf
In It’s a Wonderful World, you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors. The game lasts 4 rounds. Each round, you draft (see page 3) cards that you use to produce Resources and develop your Empire. After having chosen your cards, you can recycle some of them to acquire Resources immediately, or slate them for Construction...
10.70 Mo - In English 10.65 Mo - In French