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Five Seals of Magic Rulebook

pdf https://cdn.1j1ju.com/medias/42/77/27-five-seals-of-magic-rulebook.pdf

The mysterious Arcana Tower has been left without a master. The magicians of the Great Pentad, rulers of the five parts of the world and vassals of the Archmage, can find no trace of him — neither in this world, nor in any of the other dimensions known to them; neither among the living, nor the dead.

1.66 Mo - In English 5.40 Mo - In French

Five Cucumbers Rulebook

pdf https://cdn.1j1ju.com/medias/4b/b0/7e-five-cucumbers-rulebook.pdf

Five Cucumbers is a trick taking game with the goal of NOT winning the last trick! It‘s not easy. You have two choices on your turn: Take over a trick by playing a high card or discard your lowest card. It is not enough to keep a low card in your hand for the last trick. You will also need some high cards for taking over key tricks.

322.75 Ko - In English

Five Crowns Rulebook

pdf https://cdn.1j1ju.com/medias/b3/19/ed-five-crowns-rulebook.pdf

To be the player with the lowest score at the end of the 11th round by making your entire hand into books and/or runs.

168.40 Ko - In English 78.05 Ko - In French

Fish 'n' Flips Rulebook

pdf https://cdn.1j1ju.com/medias/01/c3/ac-fish-n-flips-rulebook.pdf

Various animals have been caught in fishing nets: players will have to work together and program their actions in order to free them. To achieve the best combos, you’ll have to cleverly combine the powers of your animals... But be careful in dealing with waste! The more nets you manage to empty by the end of the game, the more points you’ll score.

734.26 Ko - In English

Fish 'N' Chips Rulebook

pdf https://cdn.1j1ju.com/medias/e8/3f/e1-fish-n-chips-rulebook.pdf

Beach fight! Gull gangsters and punk pelicans are ruffling each other’s feathers to try to catch the best prey. Assemble your gang and go show these bird brains just who the real kings of the coast are!

2.47 Mo - In English 2.48 Mo - In French

Fishing Day Règle

pdf https://cdn.1j1ju.com/medias/96/26/22-fishing-day-regle.pdf

Ohé Petits Pêcheurs ! Prenez vos fils de pêche « attrape-tout » et direction l’étang ! Lancez-vous dans une folle partie de Pêche ! Le premier joueur qui réalise 5 objectifs de Pêche gagne la partie et devient le champion de l’étang !

2.22 Mo - In German 2.22 Mo - In English 2.22 Mo - In Spanish 2.22 Mo - In French 2.22 Mo - In Italian 2.22 Mo - In Dutch 2.22 Mo - In Portuguese 2.22 Mo - In Russian

First Martians: Adventures on the Red Planet Rulebook

pdf https://cdn.1j1ju.com/medias/24/c8/db-first-martians-adventures-on-the-red-planet-rulebook.pdf

When your crew was sent to Mars in 2029, the mission seemed straightforward enough. After an uneventful journey — the fruit of MCEI’s hard labor — you found yourselves the first humans to walk on Martian soil. Once there, with all the needed infrastructure already in place, your task was to lay the groundwork for the next stage of the colonization program.

13.84 Mo - In English

First Contact Rulebook

pdf https://cdn.1j1ju.com/medias/f7/4f/91-first-contact-rulebook.pdf

What if aliens came to Ancient Egypt but with peaceful intentions – to make friends with earthlings and collect exotic artefacts that they could sell to collectors across the entire galaxy? But there is a problem. The representatives of various civilizations cannot understand each other. They will have to study a foreign language quite quickly; also, they cannot be sure that their opponents understand...

729.25 Ko - In English 381.00 Ko - In French

Fire & Stone Rulebook

pdf https://cdn.1j1ju.com/medias/d7/33/c9-fire-stone-rulebook.pdf

Lead your tribe through the Stone Age. Discover new areas with your scouts, hunt in the forests and collect apples, nuts, mushrooms and root vegetables along the way. Inventions will make it easier for you to move around and get food. Build huts and prepare animals you hunted in the forest at the campfire. Whoever collects the most points through expansion and development wins a game of Fire & Stone.

14.34 Mo - In English 7.50 Mo - In French

Fireball Island: The Curse of Vul-Kar Rulebook

pdf https://cdn.1j1ju.com/medias/bd/c3/7b-fireball-island-the-curse-of-vul-kar-rulebook.pdf

Do these in the order: If you are knocked over, stand your figure back up on its space. If you are on more than one space, choose one of them. If you are not on any spaces, see Odd Starting Spaces below. Play an action card from your hand. You must move the full amount shown. You may.

1.21 Mo - In English 1.36 Mo - In French

Fireball Island: The Curse of Vul-Kar Cooperative Rulebook

pdf https://cdn.1j1ju.com/medias/86/02/cb-fireball-island-the-curse-of-vul-kar-cooperative-rulebook.pdf

Each player must have 6 tokens of a color AND a snapshot of that color before anyone can grab the Heart of Vul-Kar. (If a player walks past the slab with the Heart of Vul-Kar before all players have completed this goal, they do not pick up the Heart.)

987.43 Ko - In English 1.08 Mo - In French

Finn Billiards Rulebook

pdf https://cdn.1j1ju.com/medias/fe/ed/ad-finn-billiards-rulebook.pdf

After placing all the numbered pins on the starting area and carrying a paper to record the scores, the players will have to use their skill to reach the exact score of 70.

328.99 Ko - In English 377.54 Ko - In French

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