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pdf https://cdn.1j1ju.com/medias/fa/c3/b1-dark-souls-the-board-game-vordt-of-the-boreal-valley-rulebook.pdf
The vile watchdog of the Boreal Valley, Vordt is tasked with standing sentinel over the gates that lead from the Undead Settlement to the Castle of Lothric. His only companions in this unholy duty are the reanimated dead, hollow soldiers, and Lothric Knights, the living long since passed from this still and broken place. Truly little sign of humanity remains to Vordt, who roams endlessly amongst the...
3.11 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/57/ed-dark-souls-the-board-game-the-last-giant-rulebook.pdf
He is the last remaining of his kind, left brutally maimed, with the swords of the fallen spitefully embedded in his stony flesh. Imprisoned and left to rot beneath a forest filled with the corpses of his brethren, he prepares for his final breath — yet the willful and strong soul of his kind denies him rest. Do not think him weak or mistake the pitiful creature for an easy opponent, for he is neither.
2.92 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8b/0d/e4-dark-souls-the-board-game-the-four-kings-rulebook.pdf
Now dwellers of the bleak and lonely Abyss, the Four Kings at one time were great leaders amongst men, the rulers of New Londo. As that once proud kingdom now lies in ruins, so too is spent the virtue and humanity of the Four Kings, who remain to watch over that flooded and cruel place alongside their Darkwraith knights.
2.92 Mo - In English 2.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/56/ec-dark-souls-the-board-game-rulebook.pdf
In the beginning, the world was without form, only a colourless place shrouded by fog and bereft of light. What little of this world existed was ruled by the Everlasting Dragons, masters of desolate grey crags and the ancient archtrees. is was the Age of the Ancients, an era that would last for time untold, until the advent of the First Flame.
4.66 Mo - In English 4.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ac/f7/33-dark-souls-the-board-game-phantoms-rulebook.pdf
The White Phantoms of this world can be ephemeral allies if you are of sufficient cunning to secure their service. Some will come to your aid if you bind yourself to them in covenant—or at least do not incur their wrath in your actions. I speak now of the shades of mighty and lesser heroes both, such as Ruined Aflis, the Sellsword Luet, Rogue Witch Beatrice, and the Sword Master.
3.61 Mo - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/c5/48-dark-souls-the-board-game-old-iron-king-rulebook.pdf
No one now remembers the true identity of the man who became the Old Iron King, once a minor lord with little to his name. Aided by Sir Alonne, an enigmatic knight from the east, his lust for power created a vast and indomitable empire carved from the old kingdom of Venn. Not even the curse of undeath could stay his vision, as he hunted them down and imprisoned their lifeless corpses.
1.50 Mo - In English 2.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f9/f9/69-dark-souls-the-board-game-manus-father-of-the-abyss-rulebook.pdf
It is told in the legends of the fallen kingdom of Oolacile how adherence to the word of a serpent led the people to upturn the grave of Primeval Man and thus unleash the vengeful wrath of Manus. In his rage, he created the Abyss, threatening to consume Oolacile. Only the legendary knight Artorias, one of the Four Knights of Lord Gwyn, dared to stand before the Father of the Abyss.
3.04 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4a/39/0f-dark-souls-the-board-game-iron-keep-rulebook.pdf
Once the seat of the Old Iron King, the Iron Keep was the vast fortress at the centre of his empire, carved from the old kingdom of Venn by the king and his ally, the enigmatic Sir Alonne. The keep was designed to be both impregnable and indomitable and is constructed of solid iron. It came to pass that as the Iron Keep expanded and became ever more imposing, it began to sink into the ground.
650.34 Ko - In English 667.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dc/81/c5-dark-souls-the-board-game-guardian-dragon-rulebook.pdf
Guardian of the passage to the Dragon Aerie from Lord Aldia’s Keep, this creature is not truly a dragon as those Everlasting were but is, rather strictly speaking, a drake. It is no less mighty or fearsome for its breed, however, and its kind rule the skies far above the earth, unquestionably the predominant predators of their domain. To interlope amongst such monsters in their hallowed territory...
2.97 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/10/9f/54-dark-souls-the-board-game-gaping-dragon-rulebook.pdf
Some are so lost that they are not even worthy of a place amongst the shambling and vengeful corpses of the Undead Burg. Their fate instead is to eternally wander the endless corridors of the flooded and labyrinthine Depths, banished forever from the light of the sun. The Gaping Dragon is one such creature, an abomination hideously transformed by its ravenous hunger.
3.27 Mo - In English 2.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0c/40/21-dark-souls-the-board-game-explorers-rulebook.pdf
Not all of the denizens of the Dark will make their presence known by attacking directly, for some, such as the mimics, are possessed of more guile and cunning. Their horrific maws are thought to be a brand of the great sin of avarice; greed has warped these creatures into the form of treasure chests, ready to snare the unwary. Beware them as much as any foe, for encountering such a beast will swiftly...
1.34 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c1/a5/35-dark-souls-the-board-game-executioners-chariot-rulebook.pdf
When the curse of undeath descended upon the realm of the Old Iron King, he decreed that those afflicted would be confined to the Huntsman’s Copse, a dark glade in which they would be hunted like vermin. Furthermore, a hellish gaol for the victims was created: the Undead Purgatory. In this grisly prison, the victims of unlife would be tortured and maimed at the behest of the King, a punishment for...
1.84 Mo - In English 1.74 Mo - In French