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pdf https://cdn.1j1ju.com/medias/dc/9b/57-color-addict-express-regle.pdf
Distribuer toutes les cartes entre les joueurs, faces cachées. Chaque joueur prend trois cartes en main, le reste des cartes constitue leur propre pioche. Dès que le donneur retourne la dernière carte, tout le monde peut jouer. Il n’y a pas d’ordre des tours ; n’importe qui peut jouer une carte à n’importe quel moment en suivant les règles ci-dessus. Si vous ne pouvez pas jouer, tirez une carte de...
362.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/ac/46-color-addict-apero-regle.pdf
La carte JOKER « GLAÇONS » : elle permet de changer de boisson à n’importe quel moment et se pose sur n’importe quelle carte ; le joueur qui l’a posé, annonce la boisson qu’il souhaite jouer ensuite. Il n’y a pas d’ordre des tours ; n’importe qui peut jouer une carte à n’importe quel moment en suivant les règles ci-dessus. Si vous ne pouvez pas jouer, tirez une carte de votre pioche.
1.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ad/8a/56-colonia-rulebook.pdf
Colonia in the Middle Ages. The largest city of the “Holy Roman Empire” is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city’s fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve...
1.35 Mo - In English 4.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/65/0e-coloma-rulebook.pdf
Coloma is the town where an unexpected event happened that shaped the history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word quickly spread, triggering the California Gold Rush of ‘49.
4.88 Mo - In English 8.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/38/00/a3-collexion-rulebook.pdf
Collect polygons to create sets which will win you points. Seems easy? Well, watch out! All the pieces you collect that aren’t part of a set will lose you points at the end of the game! Don’t be too greedy and make sure to keep an eye on your opponents’ pieces!
4.16 Mo - In English 3.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5b/6b/55-coldwater-crown-rulebook.pdf
You’ve secured your spot as a competitor in the world-renowned Coldwater Crown fishing tournament, and the contest has just begun! Will you be able to cast the right bait at the right time to reel in the biggest fish? Will you be able to strategically balance your efforts at the different fishing locations to win the most trophies? Very little is certain on these frigid waters, but it’s guaranteed...
12.22 Mo - In English 12.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/08/0e/b2-coimbra-rulebook.pdf
It is the Age of Discovery and Portugal’s largest cities are prospering: Lisbon, Porto, and especially Coimbra with its famous university.
14.85 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a7/d7/66-codex-naturalis-rulebook.pdf
Play and place your cards carefully to benefit from the resources and the objects to: A Play cards to win immediate points, A Fulfill endgame objectives. The first player to reach 20 points triggers the end of the game. Do not hesitate to cover and lose resources to develop your play area.
23.85 Mo - In English 23.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/ab/cf-code-regle.pdf
Chaque joueur essaye de former la combinaison de sa carte Code. Pour cela, il doit récupérer les cartes Chiffre qui y sont représentées et se débarrasser de toutes les autres cartes.
644.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/5e/99-codenames-rule.pdf
Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for a standard game. Variants for two or three players can be found on the back page.
1.53 Mo - In English 2.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/e4/a8-codenames-pictures-rulebook.pdf
What are these strange symbols on the map? They code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!
4.26 Mo - In English 3.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/45/03-codenames-duet-rulebook.pdf
Two covert operatives are on a secret mission in a crowded city. Each knows 9 secret agents that the other must contact. Communicating in coded messages, they sneak past enemy assassins in an attempt to complete their mission before time runs out.
4.84 Mo - In English 5.78 Mo - In French