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pdf https://cdn.1j1ju.com/medias/1d/02/bf-cest-qui-le-plus-fort-regle.pdf
Un jeu collaboratif dont le but est de sauver tous les personnages de la forêt avant que le loup ne les mange tout crus ! Retrouvez vite les 14 paires de jetons « Personnage » avant que toutes les cartes rectangulaires « Loup » ne soient retournées.
526.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/96/e6-cest-evident-regle.pdf
C’est Évident est un jeu d’association d’images coopératif dans lequel vous allez devoir choisir simultanément et en secret une image au centre de la table. Facile ? Sauf que vous n’allez pas pouvoir communiquer librement. Observez bien les cartes de chacun et essayez de deviner lesquelles seront associées pour ne pas choisir la même que vos coéquipiers ! Ce qui est évident pour les uns est tiré par...
2.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/1a/81-cerebria-the-inside-world-the-ego-rulebook.pdf
The Ego is an Ultimate Force in Cerebria with the sacred mission to ensure the Inside World’s prosperity above all else, respecting no balance or common sense. Just like the Spirits, your Ego is there to protect you, but sometimes it is simply ruining your life by over-compensating for everything that affects your Inside World. It is probably best if you do not let it take over.
2.09 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/48/53-cerebria-the-inside-world-rulebook.pdf
Initially formless, the mindscape of Cerebria arises from the Origin. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image. Their agents are the Spirits, powerful entities who invoke the Emotions in their struggle for control of the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts,...
8.19 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/da/77/f0-cerebria-the-inside-world-forces-of-balance-rulebook.pdf
As Bliss and Gloom struggle for control over the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dominance. Both Bliss and Gloom are important for the health of Cerebria, and Balance seeks a way for them to coexist in harmony.
2.44 Mo - In English 1.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/48/3b/c8-cerberus-rulebook.pdf
In this semi-cooperative game, you must traverse the board to reach the Barque without Cerberus catching you. Your cards enable you to advance or retreat your Adventurer or others’ Adventurers.
4.64 Mo - In English 4.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bf/ca/b3-cerbere-les-tresors-de-lenfer-regle.pdf
Dans Cerbère, chaque joueur est invité à jouer de la manière qui lui convient : agressive, loyale, opportuniste, solidaire, etc. Le jeu de base propose une expérience où toutes ces attitudes peuvent cohabiter. Les Trésors de l’enfer proposent plusieurs ajouts visant à adapter davantage vos parties à la manière dont vous préférez jouer.
11.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/37/6c-century-la-route-des-epices-rulebook.pdf
Centuries ago, the spice trade was the most important market in the world.
3.03 Mo - In English 544.26 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b3/a5/81-century-edition-golem-rulebook.pdf
“Papa, where do crystal golems come from?” “The great masters craft them using soul crystals.” “Oh… but where do soul crystals come from?” “From all over the world. They are very rare. Legend says, they are the souls of people who died long before the first humans came to Carvania.”
1.55 Mo - In Englishpdf https://cdn.1j1ju.com/medias/85/40/b0-century-golem-edition-an-endless-world-rulebook.pdf
Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!
2.64 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f9/49/54-century-eastern-wonders-rulebook.pdf
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices in the world were found. These spices were worth more than their weight in gold and some only grew on these...
5.23 Mo - In English 3.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0e/09/81-century-eastern-wonders-from-sand-to-sea-rulebook.pdf
In the mid 15th century, the discovery of new, exotic spices have lured merchants to the Indonesian islands. The establishment of faster sea routes to Asia has set off a race amongst merchants to be the First to prosper in the new lucrative trade markets.
6.69 Mo - In English 5.45 Mo - In French