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pdf https://cdn.1j1ju.com/medias/13/7d/54-antike-rulebook.pdf
Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regions for settlement, and defend against the enemy. For action in two different ancient operational theaters, players choose a nation from among the Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians.
825.36 Ko - In English 571.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/f8/27-antike-ii-rulebook.pdf
All of a nation’s military units (legions or galleys) may move to other regions on the board. The units may move in any order. Red borders can be crossed only by legions, and blue borders only by galleys. Combined borders with both red and blue lines may be crossed by both types of units. If a nation owns the Know-How STRATA (Streets), its legions may cross up to two red borders per turn.
8.16 Mo - In English 254.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2d/a3/b2-antike-duellum-rulebook.pdf
Two mighty, ancient empires sail the seas, found new cities, erect glorious temples, and develop new technologies. However territories and resources are limited, and soon peaceful coexistence threatens to change to military conflict. Who can best manage their state affairs? Who can benefit their people most when engaging the vagaries of fate?
4.26 Mo - In English 9.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/d9/a4-antartik-regle.pdf
Antartik propose à deux jusqu’à cinq manchots, d’au moins 5 ans, de s’affronter dans une compétition de plongeons depuis la banquise en plein milieu de l’ … Antarctique.
190.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/eb/80/1d-anno-1800-rulebook.pdf
Starting a new community on this island is going to be arduous, but you have dared to attempt it. With just a few residents in your town, you set up the first industries and the first ships lie at anchor. Everything appears to be ready to turn your island into a hub of industrialisation with new trade routes reaching into the Old and New World. But be sure to plan your venture into the new era well:...
2.25 Mo - In English 5.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d9/55/bd-anludim-regle.pdf
Au sein de l’Université de magie Anludim, plusieurs covens* sont en compétition. À la tête de l’un de ces covens, vous allez recruter les apprentis les plus complémentaires afin d’attirer les professeurs les plus prestigieux et ainsi gagner des objets magiques de plus en plus puissants.
968.69 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/46/74/d3-ankhor-rulebook.pdf
Take 3 tokens, keeping in mind the following limitations. At the end of your turn: You cannot have more than 5 resource tokens. You cannot have more than 2 ankh tokens. Note: You can have several tokens of the same resource. When you take tokens, you may exceed the above limitations during your turn, but you must return any excess tokens to the supply at the end of your turn.
2.02 Mo - In English 2.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b5/14/70-ankh-gods-of-egypt-rulebook.pdf
Each player controls an ancient Egyptian god, and their goal is to gather enough Devotion to become the only god of Egypt. Devotion is gained by having Monuments in your honor and engaging in conflicts with the other gods for dominion over the kingdom. To do so you will need to gather Followers, sacrificing them to build Monuments or increase your god’s Ankh powers.
4.86 Mo - In Englishpdf https://cdn.1j1ju.com/medias/62/32/ce-animo-yams-regle.pdf
Un passionnant jeu de dés avec des animaux. Avec un peu de chance aux dés, obtenez en trois lancers le plus grand nombre d'animaux identiques ou le plus grand nombre d'animaux différents (case arc-en-ciel).
1.49 Mo - In German 1.49 Mo - In English 1.49 Mo - In Spanish 1.49 Mo - In French 1.49 Mo - In Italian 1.49 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/06/2b/1d-animotion-rulebook.pdf
In this game, you‘ll make a silly monkey of yourself... or perhaps an unhappy squirrel or a clumsy buffalo. ANIMOTION requires physical effort, because only the most convincing performance will be deduced by the other players and be rewarded with victory points!
2.86 Mo - In English 7.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d7/32/71-animooz-regle.pdf
Observez bien, soyez précis et rapide ! Le but du jeu est d’être le premier à obtenir 3 cartes « Défi » face visible devant soi, tout en évitant les pénalités pour ne pas être éliminé. Comme un vrai Reporter, observez et trouvez avant les autres l’animal désigné. Combien y en a-t-il dans cette savane ? 1,2… 5 ? Si vous avez vu juste, vous remportez la carte Défi, sinon vous serez pénalisé. Attention,...
2.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/7f/ed-animomix-rulebook.pdf
Principle of the game: One Animomix is made up of three parts: a head, a body and legs. There are two neck sizes and two hip sizes. So, pay attention because if you want your Animomix to pass, all three body parts have to match correctly!
132.97 Ko - In English 130.14 Ko - In French