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pdf https://cdn.1j1ju.com/medias/10/11/2b-air-land-and-sea-critters-at-war-rulebook.pdf
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors.
2.33 Mo - In English 3.56 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/03/fd-agropolis-rulebook.pdf
From clucking chickens to rumbling tractors, the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community! Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as ever, seems just out of reach.
945.76 Ko - In Englishpdf https://cdn.1j1ju.com/medias/dd/16/f5-agricola-rulebook.pdf
Central Europe, around 1670 AD. The Plague which has raged since 1348 has finally been overcome. The civilized world is revitalized. People are upgrading and renovating their huts. Fields must be plowed, tilled and harvested. The famine of the previous years has encouraged people to eat more meat (a habit that we continue to this day).
1.42 Mo - In English 1.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/74/7f/a7-agricola-2016-regle.pdf
Les joueurs gèrent et développent une ferme sous tous ses aspects. Ils labourent et sèment des champs pour récupérer des cultures, qu’ils peuvent utiliser pour nourrir leur famille ou pour augmenter leur rendement. Ils construisent des pâturages et des étables pour accueillir et élever des animaux.
3.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/f0/6f-agricola-farmers-of-the-moor-rulebook.pdf
Even last century, cutting peat was a way to warm your home and expand the available area for farming. Forests filled a similar niche. With “Agricola – Farmers of the Moor,” players start the game with Moor and Forest tiles on their farmyard.
3.02 Mo - In English 2.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/d0/99-agricola-family-edition-rulebook.pdf
The following components are limited: people, stables, rooms, pastures, and fields. If they run out, they are gone. Goods and food are unlimited; if you run out of them you can use the substitute markers provided in the game.
1.18 Mo - In English 2.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/42/c9-agricola-all-creatures-big-and-small-the-big-box-rulebook.pdf
You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House.
1.95 Mo - In English 3.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ff/74/2b-agricola-all-creatures-big-and-small-rulebook.pdf
You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House.
530.03 Ko - In English 2.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/af/75/5f-age-of-towers-the-winx-regle-multilingue.pdf
La mise en place est identique à celle de la boîte de base à l’exception des points suivants : Mélangez les nouvelles cartes Héros à louer dans la pioche des cartes quête.
245.02 Ko - In English 245.02 Ko - In French 245.02 Ko - In Italianpdf https://cdn.1j1ju.com/medias/d2/80/f8-age-of-towers-rulebook.pdf
You have just found a mine filled with energy crystals! The very ones you use for your everyday magic. The problem is that you have fallen on the way on hordes of monsters.
4.79 Mo - In English 4.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/aa/ae/62-age-of-thieves-rulebook.pdf
Welcome to Hadria, Pride of the North, a hub of fervent activity for rich merchants, diligent burghers, resourceful inventors… and cunning thieves. It is a special time for its citizens.
9.16 Mo - In Englishpdf https://cdn.1j1ju.com/medias/77/8c/75-age-of-steam-rulebook.pdf
The railroads of America are just beginning to set their tracks across the great Eastern side. There is money to be made and players must work to finance their rail lines while also making sure not to fall too far into debt. When routes are secured, goods can be shipped, earning the player victory points. The player with the most VP by the end of the game will be the winner.
78.68 Ko - In English 446.49 Ko - In French