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pdf https://cdn.1j1ju.com/medias/67/f3/ea-terre-2-episode-hors-saison-effet-miroir.pdf
Cet épisode hors-saison, orienté façon film d’espionnage, aborde les thèmes chers à l’univers de Terre² : la lutte entre deux factions détentrices de lourds secrets, un complot visant à asseoir la puissance de l’une d’elles sur le monde, mais aussi la confiance que les héros peuvent avoir envers leur employeur.
2.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/2c/c8-terra-mystica-rulebook.pdf
The conference of the Council of Elders had been interrupted by a deafening turmoil. “The Witches! The Witches!” a young voice was shouting, and fists were knocking on the door of the assembly hall at which the ancestors of the Chaos Magicians had met.
3.22 Mo - In English 6.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a8/f1/fe-terra-mystica-merchants-of-the-seas-rulebook.pdf
Sails appear on the horizon, heralding a new era of trade and expansion in the world of Terra Mystica. The factions build shipyards and launch ships on the rivers, eager for the benefits of commerce. The Fakirs and Dwarves are not natural sailors, but they refuse to be left behind, sending their merchants out to make their fortunes on land. The world is changing, and the people of Terra Mystica must...
6.66 Mo - In Englishpdf https://cdn.1j1ju.com/medias/cd/e5/c5-terra-mystica-fire-ice-rulebook.pdf
The peoples of Terra Mystica have been witnesses to many great changes throughout the land. After all, the fact that the landscape all around them is ever-changing is part of their daily life, and more often than not, they are responsible for that change. But the rumble caused by the volcanoes and the glaciers that transform regions into icy plains... That is something new to them.
1.69 Mo - In English 3.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7f/2b/38-terra-kids-les-pays-du-monde-regle.pdf
Quel pays a Helsinki comme capitale ? Quel pays a un drapeau avec un gros point rouge ? Quel est le nom du pays dont le contour ressemble à une botte ? Dans ce jeu, on va devoir chercher 51 pays du monde entier. Celui qui trouvera le plus de pays en se servant du moins possible d‘indications sera le gagnant de ce passionnant jeu éducatif.
2.09 Mo - In German 2.09 Mo - In English 2.09 Mo - In Spanish 2.09 Mo - In French 2.09 Mo - In Italian 2.09 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/fb/d1/04-terra-kids-les-pays-deurope-regle.pdf
Une fois qu’une carte de réponse a été déposée, elle ne peut plus être retirée ! Vous n’avez plus le droit de la déplacer même si vous remarquez, après avoir reçu d’autres renseignements, que vous vous êtes trompé. Dans un tel cas, vous pourrez vous servir de l’une de vos cartes de risque.
2.28 Mo - In German 2.28 Mo - In English 2.28 Mo - In Spanish 2.28 Mo - In French 2.28 Mo - In Italian 2.28 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/6f/8f/c8-terraforming-mars-venus-next-rulebook.pdf
With the terraforming of Mars initiated, and several projects already being implemented, the World Government on Earth sees an opportunity to start working on terraforming Venus as well. It is a much more difficult task, probably requiring a thousand years.
2.39 Mo - In Englishpdf https://cdn.1j1ju.com/medias/45/35/b4-terraforming-mars-turmoil-rulebook.pdf
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
1.38 Mo - In English 531.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/13/3f/fb-terraforming-mars-rule.pdf
Humanity has begun to spread throughout the solar system. On Mars, a few small colonies have been built. These offer protection from the environment, from a planet which is terribly cold, dry, and with almost no atmosphere.
991.53 Ko - In English 943.82 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6e/a5/22-terraforming-mars-prelude-rulebook.pdf
During setup, you shuffle the 7 project cards into the main project card deck, and the 5 corporations into the corporation deck. This icon at the lower left of the cards indicates that they belong to the Prelude expansion.
1.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/55/6a/42-terraforming-mars-colonies-rulebook.pdf
The outer solar system is the new frontier! Colonies are beginning to flourish on the moons of Saturn. The clouds of Jupiter are no longer beyond our reach.
1.99 Mo - In Englishpdf https://cdn.1j1ju.com/medias/eb/1e/0e-terraforming-mars-ares-expedition-rulebook.pdf
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). A new, stand-alone game inspired by Terraforming Mars featuring faster gameplay and over 200 beautifully illustrated cards!
6.52 Mo - In English 2.12 Mo - In French